Match ID: 49888746
Team comp diff.
Paige, Lash, Dynamo, Bebop, Haze, Shiv
v.
Infernus, Mo & Krill, Seven, Paradox, Mina, Yamato
Should be parameters that prevent one team getting all of the best CC(and AoE CC) characters and the other team getting one.
I was in the testing area looking at Weighted Shots' interaction with Stamina Recovery. The base stamina recovery time for all characters except Mina and Kelvin is 5s. Weighted Shots has -20% recovery, assuming no other items/buffs we should expect stamina recovery to now be 6s(-20%) with...
I'm just not enjoying the game as much because the amount of fun, competitive matches isn't there anymore. After playing 8 games today, only one was an enjoyable back and forth, close match. The other 7 were stomps either by my team or the other. I don't have fun when my team rolls the other...
The change to matchmaking that happened on 10/10/25 was nothing short of incredible. Like many, I was frustrated with the quality of matches. The rank redistribution brought new life into the game for me. Prior to the 10/10 update, I was mid-high Arcanist rank, and stuck in Alchemist/Arcanist...
Did the change to rating & matchmaking get reverted with the patch on 10/24? I was reinvigorated and loving the game again when the matchmaking change happened, but all this week, my matches have been terrible again.
Please look into this!
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Team #1: Dynamo, Drifter, Doorman, Paige, Viscous, Yamato
Team #2: Billy, Bebop, Geist, Kelvin, McGinnis, Wraith
You have a team of supports with 0-1 carries vs. a super well rounded team with 2-3 carries
I hate that this thread has devolved into most people complaining about bad teammates when that isn't at all what this is meant for. That said, matchmaking is in a terrible spot right now with how it is implemented.
I have over 700 games played. I should NOT be getting teammates that think...
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Team 1 gets two, S-tier carries. Team 2 gets zero. Team 2 was basically a team of support/melee characters, Team 1 was a very well rounded and balanced team
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Team coordination, play, and skill level aside. Going into this game and seeing these team comps.
Sapphire Flame has zero S-tier ranged carries. Amber Hand has three.
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Again, just a team with no S-Tier carries vs. a team with 2-3 of them. Didn't help that our Victor was uncooperative and doing their own thing majority of the match. But want to provide another example where it feels like one team has a crazy amount of high damage potential and the...