That's fair! I may not have communicated it properly - but I think it addresses your worries. I'll try again.
The Lane Loyalty Bonus (which would only exist for the first 10 minutes) means you get the full benefit of souls from the lane with which you have the bonus (which is initially set to...
Here's my punt at addressing the (possibly) dominant lane-switching strategy that exploits soul sharing during the early game:
When you first shoot a creep, you gain a Lane Loyalty Bonus for that creep's lane lasting X seconds (say 30-40). Continuing to shoot creeps in that lane refreshes the...
Here's my punt at addressing the (possibly) dominant lane-switching strategy that exploits soul sharing during the early game:
When you first shoot a creep, you gain a Lane Loyalty Bonus for that creep's lane lasting X seconds (eg 40). Continuing to shoot creeps in that lane refreshes the...
My (admittedly top of the head) suggestion was to tag creeps as share or split based on who's in the lane when they spawn.
So if a solo player tries to hold a wave for a teammate, they'll end up splitting the souls rather than doubling up.
Obviously proximity to the spawn would matter as well...