I've been away for a while, but here's a more direct breakdown of what I had in mind.
- it's a square platform, about 4x4 metres long.
- players can jump, shoot, and use abilities through it from below.
- players CANNOT do any of the above from beneath.
- I do like the prism shape and think it...
(Vitality Item -- 3,200 souls)
+1m move speed
Active
Create a floating nimbus cloud as a platform below you. Players can stand on top of this cloud. Abilities, bullets, and players can pass through the bottom of the platform.
Allies who jump off the nimbus cloud receive temporary move speed...
I like the thought of opening up new options, and a lot of them are definitely silly in a fun way. I think this would low-key be a great legendary in street brawl; it's hard for me to visualise it in a balanced way for the main gamemode probably because I haven't touched dota lmao. Still very...
@adeptusforgeceo thanks for the feedback.
My idea was that it would be a shotgun blast. I'm gonna update the main post; does this change your take on the concept?
Weapon item, 3,200 souls.
Passive
+100 health
Active
Taking damage builds up kinetic energy. Release this kinetic energy in a burst of shrapnel, dealing weapon damage to nearby enemies.
Maximum shrapnel damage scales with weapon damage.
Maximum total shrapnel damage: 200 (0.4x weapon...
Reminds me of birthright from Isaac, seems interesting. Some upgrades are massively overturned compared to others though, especially for 3200. Vyper and victor are sound barely useful, while shiv and haze are downright evil. I also don't like doorman's because it sound clunky and potentially...
I think the new tunnels for small heroes are cool! But as it currently stands, they're only really practical for Calico and Rem (who's not even out yet). So, how can we make this new play area interactive for more of the cast?
Crawling
When certain characters approach a vent (or when they...