Hero Idea: Privateer
Tags: -Rum- -Anchor- -Ships-
Basic Stats:
Gun: Queen Anne Pistol
Stamina: 3
Base HP: 680
Abilities:
1. Grape Shot: Shoots 8 pellets in a 20 degree cone with a random spread. Each pellet deals a separate instance of damage. Pushes enemies and privateer back when cast.
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I play mostly older heroes and I've turned my crosshair into a small green box. I noticed that when playing the newer heroes who have custom reticles like Mina and Billy their crosshairs are just gone. The stamina bar is there but everything else is gone. My custom reticle shows up if I disable...
Stat steal on-hit would be broken as fuck with Slork's semi auto shotgun. We can probably cap the stat steal but then why have it in the first place? If someone has a better way to implement that mechanic in deadlock please hit up the devs lol.
I imagine Yoshi and the devs wanted an in and out slippery carry archetype that excels at repeatedly engaging and peeling over the course of a drawn out fight when they designed Slork. Here is my proposed rework for Slork.
Base Stats
Base Health - 420
Base Stamina - 2
Base HP Regen - 1.0...
Hero Idea: Mary, Mistress of Mirrors (MoM)
- Forces foes to face their greatest nemesis, themselves. This is my take on a defensive pocket support.
Tags: -Defensive- -Reflective- -Support-
Basic Stats:
Gun: A medium sized mirror that reflects light beams and uses them as bullets. Starts with 9...
Why is matchmaking doing this?
Look at the rank discrepancy between seven+lash and mirage+haze how is that fair? You can argue players can just swap and in this game they did. Viscous swapped lane with infernus and the dynamo+viscous duo got destroyed by the emissary talon + ivy 9400 souls to...