We already have some items that apply negative effects to the player,so if a series of "cursed items" only adds more debuffs, it doesn’t feel very special or unique.
That post also mentioned that the secret cursed item shop can sell temporary buffs for whole team.I think cursed items could...
Actually, I’d like developers to add a new type of barrier that prevents damage taken by players from being classified as either weapon damage or spirit damage. This would prevent certain debuffs which require specific damage types to take effect from triggering.
In Street Brawl mode, there is a specific bug involving the Tier 4 item "Leech" and its components.
Normally, if a player acquires a Tier 4 item and already owns its lower-tier component, the game provides a random item of equivalent value as compensation. However, Leech is unique because it is...
Updated from Spirit Lifesteal
+18% Spirit Lifesteal
+80 Bonus Health
+8 Spirit Power
Active:
Grants Ability Range and Ability Duration but your allies have Fire Rate slowed when they shot the enemies that you deal Spirit Damage to.
+25% Ability Range
+25% Ability Duration
-24% Fire Rate
6s...
When Sinclair copies Wraith's ultimate ability and casts it on an enemy, if the enemy escape from a wind fan during the chase phase, upon being caught, they receive a permanent disarm and silence effect. This persists indefinitely and does not wear off as intended.
Honestly, I've never seen Vindicta buy velocity rounds. Characters who require bullet velocity, like Peggy and the Doorman, are actually spirit heroes. Warden also purchases velocity rounds, but only during the laning phase.