I don't think we need 4 different keys to leave the zipline (zipline key, cancel key, jump, crouch)
-Since zipline is considered an ability, when we use "cancel ability" with the default space, we can't assign anything else to the space key.
What I wanted to do today was just to put crouch on the space key, but in this way crouch doesn't work while leaving from the zipline (cancel ability bind always takes precedence.)
As a result, in order not to experience confilict, I need to remove cancel ability from the space key, which gives me extra bind for gameplay and cancel with the same ability keys still too risky and leads to missplay a lot (like abrams charge)
-If you put the zipline and crouch keys on the space key at the same time, the zipline key will still take precedence while leaving from the zipline, so no 2 second speed boost after drop
and thats mean 1 more extra rebind (zipline key)
If we make the zipline key one-way and remove cancel ability for the zipline, it will be a simpler control scheme
-Since zipline is considered an ability, when we use "cancel ability" with the default space, we can't assign anything else to the space key.
What I wanted to do today was just to put crouch on the space key, but in this way crouch doesn't work while leaving from the zipline (cancel ability bind always takes precedence.)
As a result, in order not to experience confilict, I need to remove cancel ability from the space key, which gives me extra bind for gameplay and cancel with the same ability keys still too risky and leads to missplay a lot (like abrams charge)
-If you put the zipline and crouch keys on the space key at the same time, the zipline key will still take precedence while leaving from the zipline, so no 2 second speed boost after drop
and thats mean 1 more extra rebind (zipline key)
If we make the zipline key one-way and remove cancel ability for the zipline, it will be a simpler control scheme