Yamato's flying strike has same speed in ult as it is without

raiden0123

New member
Previously flying strike is sped up by 60% when you were in ult, meaning that you can close distance fast for your (very) limited buff from shadow transformation and still have time to cast skills and fire some of your weapon even.
Now Flying strike has sort of fixed speed with buildup that is basekit inconsistent, but that's another problem. The problem is that this fixed speed in new patch is working in ult as well, costing you your precious ult duration while you are spinning to your enemy slowly. It's a big bug, that needs change like 60% more base speed in ult or 60% less time before you get to target (it seems like after certain amount of time Flying Strike just tp's you to the target regardless of any blockers or distance).
 
With another loss of 0.5 seconds her ult is really rough.
This video is admittedly from the last patch (4.5 seconds)

There is a unavoidable backswing ~0.5
Rope takes ~.9 second to reach max range target (stationary)
another ~1.2 second to get to where you might consider canceling it for tech reasons
or if you let it complete ~ 1.8 (A bit more travel time, and backswing of 2)
~.9 for 1
~whatever time for 3
Just used all 4.5 seconds, now if they walked 5 meters in the other direction, yamato dies to the wind upon arrival

Rope is also less fun in its current state for the enemy, since if its too hard for pathing it just teleports to them.
Some suggestions
  • No backswing on ult
  • Backswing is rolled into cast time (cast time +0.5)
  • Rope speed scales on ability range or actual cast range
  • Rope is just faster in ult
  • could turn into spooky ghost and phase through walls, but already have experienced getting stuck outside map so
You only just get enough time to do 1 and 3, but most of the time is just spent idle waiting for animations.

Making it harder to hit things on the verge of LOS also exacerbates this.
Them walking away, warden/seven specifically.

Is this on the Yamato to itemize for it? Wait for 5 ap in ult, duration extender, knockdown slowing hex? Maybe locket or healing bomb (forgot name)

Not so much a problem in bigger fights, as people tend to stick around a touch more, targets to switch too, but picking off people or smaller skirmishes kinda tough.
 

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