jackbaltzer2
New member
Occurred in real-match, and occurs consistently in Sandbox mode.
If a Yamato grapples a Kelvin who then ults she will be sent into the opposite direction to whatever her current movement is. Sometimes this will even send her in seemingly random directions or even just start making her rapidly spin around in circles. The obstacles in the way the weirder the movement becomes. In match this often results in confusion or landing in random locations.
Against a McGinnis this will have the same effect even if a theoretical path is still possible (say above or around), it will send Yamato back and forth on the spot like a pulley. In sandbox this has been even more inconsistent, with Yamato sometimes (after a moment spent spinning on the spot) hitting the summoned wall, or finding a path around it (if McGinnis has moved from her original position it seems).
If a Yamato grapples a Kelvin who then ults she will be sent into the opposite direction to whatever her current movement is. Sometimes this will even send her in seemingly random directions or even just start making her rapidly spin around in circles. The obstacles in the way the weirder the movement becomes. In match this often results in confusion or landing in random locations.
Against a McGinnis this will have the same effect even if a theoretical path is still possible (say above or around), it will send Yamato back and forth on the spot like a pulley. In sandbox this has been even more inconsistent, with Yamato sometimes (after a moment spent spinning on the spot) hitting the summoned wall, or finding a path around it (if McGinnis has moved from her original position it seems).