Yamato ability reworks and some Shiv feedback too

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Yamato and shiv should swap ultis.

Firstly, shiv operates on rage, a unique mechanic. As a result he should be able to be the meme of "too angry to die." Thus he should have a form of current Yamato ulti.

Second, Yamato is a samurai. Therefore her abilities should reflect two things: samurai and her lore. Her lore states that she is coupled with her brothers soul which gives her power. As a result her kit should be something that reflects that more:

1 - Yamato throws three spirit empowered kunai in a line in front of her in quick succession. When these kunai hit a target they explode with the empowered spirit energy. Scales with spirit power and fire rate

T1: kunai are thrown faster
T2: kunai explosions have more damage
T3: kunai explosions have larger radius and the third will mark the target to take 10% more damage from Yamato

4 - Yamato prepares to draw her katana channeling her brother's lingering power within it to deal a devastating slash. While channeling Yamato takes 30% reduced damage. At the end of the channel she draws her blade with lightning speed slashing infront of herself and sending a spirit echo ahead of herself which slashes all targets in a long rectangle ahead of herself. This slash executes targets with 10%hp or less. If a hero is killed this way, the execute threshold increases by 1% up to a total cap of 25%. Scales with spirit power

T1: damage is increased
T2: range increase
T3: casting speed increased
 
I typically only read posts like this because they're often just salty complaints and it's a bit funny, but this is actually really interesting to think about. It's not something I'd complain about being implemented. Cool ideas!
 
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