Wrong numbers for hero soul split - 6 hero split gives efficiency more than 5

steventheeven3

Active member
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
These are the numbers in the files currently:
1753874655855.png
Maths:

Heroes - Individual split - Final efficiency:

1 Hero - 100% - 100% total

2 Heroes - 50% - 100% total

3 Heroes - 30% - 90% total

4 Heores - 21% - 84% total

5 heroes - 13% - 65% total

6 heroes - 12% - 72% total

As you can see, 6 heroes is more efficient than 5, which goes against what's said in the patch notes.

I assume the 5 hero split was supposed to be 16% (0.160000) , for 80% total

Additionally, for patch notes to be more accurate, 6 hero split should've been 12.5%, and 4 hero should have been 21.25%
 
Back
Top