desolate2503
New member
Name: Wick
Background: The first sensation Wick ever felt was warmth. The second was the sudden feeling of joy that accompanies sentience; the ability to perceive oneself as something distinct, as an entity separate from the rest of existence. The third was a bullet.
Bestowed with the gift of sentience as a trooper in the Ixian Wars, Wick awoke to the horrific sight of a battlefield littered with the corpses of his compatriots. Since that day he has worked tirelessly to elevate his people, to make them more than just cannon fodder for the Occult Industrial Complex, to endow them with the same blessing he had received.
But despite exploring every avenue, he has as of yet been unsuccessful. However, a rumour has been making the rounds that an occult ritual is taking place in New York, which may give him the answers he needs.
Ability 1: Rekindle
Restore all nearby friendly troopers to full health. (10m radius, 40 second cooldown)
AP 1: Heals self for 7% of max HP for each trooper in range
AP 2: -15 second cooldown
AP 5: Affected troopers convert all incoming damage into bullet damage for 3 seconds
Ability 2: Emancipation
Channel to enchant nearby troopers. Enchanted troopers follow you around and target the same enemies as you (3m radius, 60 second cooldown, 3 second channel duration, lasts 120 seconds)
AP 1: Enchanted Troopers gain all effects of your items at 50% potency
AP 2: Enchantment lasts until death or until you use Burn Up
AP 5: Can now enchant enemy Troopers
Ability 3: Wax and Wane
Sacrifice 30% of your max HP and gain 20% bonus bullet damage and 20% bonus lifesteal. If at max health while this ability is active, Max HP is permanently increased by 10% of health stolen before the ability's duration expires. (10 second duration, 45 second cooldown)
AP 1: +5 second duration
AP 2: Increase in max HP scales with Spirit (x0.15%)
AP 5: Damage done by enchanted troopers counts towards health stolen by you
Ultimate: Burn Up
Prepare to transfer Wick's consciousness to a new body by setting yourself ablaze. Releases 5 pulses of energy, one every second, that convert a progressively greater percentage of your remaining HP into spirit damage. 20% in the first pulse, 25% in the second, 33% in the third, 50% in the 4th and finally 100% in the fifth. During this, you get to select a trooper somewhere on the map to take control of. If Burn Up kills an enemy, your soul transfers after all 5 pulses. Alternatively, press the button again to cancel the ability and change bodies sooner. If you do not cancel or don't get a kill, you die. (Spirit Scaling = x0.3%, Cooldown 150s)
AP 1: Can use abilities during Burn Up
AP 2: -50 second cooldown
AP 5: For each enchanted trooper, steal 4% of damage done per pulse
Background: The first sensation Wick ever felt was warmth. The second was the sudden feeling of joy that accompanies sentience; the ability to perceive oneself as something distinct, as an entity separate from the rest of existence. The third was a bullet.
Bestowed with the gift of sentience as a trooper in the Ixian Wars, Wick awoke to the horrific sight of a battlefield littered with the corpses of his compatriots. Since that day he has worked tirelessly to elevate his people, to make them more than just cannon fodder for the Occult Industrial Complex, to endow them with the same blessing he had received.
But despite exploring every avenue, he has as of yet been unsuccessful. However, a rumour has been making the rounds that an occult ritual is taking place in New York, which may give him the answers he needs.
Ability 1: Rekindle
Restore all nearby friendly troopers to full health. (10m radius, 40 second cooldown)
AP 1: Heals self for 7% of max HP for each trooper in range
AP 2: -15 second cooldown
AP 5: Affected troopers convert all incoming damage into bullet damage for 3 seconds
Ability 2: Emancipation
Channel to enchant nearby troopers. Enchanted troopers follow you around and target the same enemies as you (3m radius, 60 second cooldown, 3 second channel duration, lasts 120 seconds)
AP 1: Enchanted Troopers gain all effects of your items at 50% potency
AP 2: Enchantment lasts until death or until you use Burn Up
AP 5: Can now enchant enemy Troopers
Ability 3: Wax and Wane
Sacrifice 30% of your max HP and gain 20% bonus bullet damage and 20% bonus lifesteal. If at max health while this ability is active, Max HP is permanently increased by 10% of health stolen before the ability's duration expires. (10 second duration, 45 second cooldown)
AP 1: +5 second duration
AP 2: Increase in max HP scales with Spirit (x0.15%)
AP 5: Damage done by enchanted troopers counts towards health stolen by you
Ultimate: Burn Up
Prepare to transfer Wick's consciousness to a new body by setting yourself ablaze. Releases 5 pulses of energy, one every second, that convert a progressively greater percentage of your remaining HP into spirit damage. 20% in the first pulse, 25% in the second, 33% in the third, 50% in the 4th and finally 100% in the fifth. During this, you get to select a trooper somewhere on the map to take control of. If Burn Up kills an enemy, your soul transfers after all 5 pulses. Alternatively, press the button again to cancel the ability and change bodies sooner. If you do not cancel or don't get a kill, you die. (Spirit Scaling = x0.3%, Cooldown 150s)
AP 1: Can use abilities during Burn Up
AP 2: -50 second cooldown
AP 5: For each enchanted trooper, steal 4% of damage done per pulse