EwokVillage
New member
I'd like to get a discussion started about Viscous ultimate so we can brainstorm some ways to make it a little more effective. Right now, its mostly an unreliable, semi-controllable ball with some strange speed/momentum issues. In addition, some of the bounces off walls and such just seem so unpredictable. I think I like the idea in theory behind its current state but I would be interested if the community could come up with some better solutions for how it should be (or maybe you think its perfect the way it is now).
I had a couple ideas for the ultimate change. These are just separate ideas, I'm not proposing his ultimate does ALL of these things.
1) Keep the ultimate similar to what it is now, however allow you to detonate the ball spreading goo all over a sizeable radius applying a slow. Fix some of the wonky bounce, speed, momentum mechanics inhibiting its current use.
2) While in goo ball form, allow the use of a grapple mechanic (similar to Wrecking ball in Overwatch). It could be a strand of ooze that projects from the ball toward the surface you are aiming at where you can speed your self up or launch yourself up. This would provide a good offensive and defensive use to close or gain distance from the enemy. Maybe even a combination of both 1+2 so you can swing in from above, explode goo to drop down on enemies.
3) To make a heal version of Viscous more viable, we can make the goo ball apply a protective goo coating to your allies either absorbing some damage, applying a heal, or both. This would be effective more towards mid/late game as your team groups up.
thoughts?
I had a couple ideas for the ultimate change. These are just separate ideas, I'm not proposing his ultimate does ALL of these things.
1) Keep the ultimate similar to what it is now, however allow you to detonate the ball spreading goo all over a sizeable radius applying a slow. Fix some of the wonky bounce, speed, momentum mechanics inhibiting its current use.
2) While in goo ball form, allow the use of a grapple mechanic (similar to Wrecking ball in Overwatch). It could be a strand of ooze that projects from the ball toward the surface you are aiming at where you can speed your self up or launch yourself up. This would provide a good offensive and defensive use to close or gain distance from the enemy. Maybe even a combination of both 1+2 so you can swing in from above, explode goo to drop down on enemies.
3) To make a heal version of Viscous more viable, we can make the goo ball apply a protective goo coating to your allies either absorbing some damage, applying a heal, or both. This would be effective more towards mid/late game as your team groups up.
thoughts?