Viscous movement

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Viscous is among my favorite characters in the game. I currently have around 140 games on her and a 62% winrate. There is a lot to be said about how difficult this character is to play as her impact on the game is unconventional but I want to keep this brief.

A lot of the players I meet, which are presumably "high skill", do not really understand what makes Viscous especially powerful. It's her ability to traverse terrain faster than any other hero in the game (including Lash). Viscous can, what in other source titles would be called Rocket jump with her puddle punch. She can be anywhere almost instantly if performed properly.

Puddle jumping can be performed by creating a puddle punch in your trajectory, then jumping at the apex of its hitbox. This maintains your momentum from an air dash and resets your jump counter. This allows Viscous to effectively air dash for easily over a full lane's distance (you can tower dive from the convenience of your own any time you want to). As a consequence one of Viscous' non-negoitiable items should always be Superior Stamina. Viscous can also chain puddles to gain immediate horizontal momentum. The punches can be chained for extremely absurd mobility that allows you to traverse almost the entire map faster than anyone else (by an extreme margin) if you would want to.

A simple demonstration of Viscous Puddle jumping:

If anyone wishes to main Viscous this is going to be an essential skill for competitive play, similar to Rocket jumping is for the Soldier in TF2.
 
I think Lash's movement is still waaaaaay better. His ability to move in pretty much any direction is what makes it so good, Goo baby is great in a straight line with no real obstacles in the way though.
 
I think Lash's movement is still waaaaaay better. His ability to move in pretty much any direction is what makes it so good, Goo baby is great in a straight line with no real obstacles in the way though.
no. literally not how it works.

I mostly play lash and if they are scurrying underground you dont do that much.

One thing i wanted to add to this is whiel explaing the game to a friend i was just trianing schmoovement in sandbox mode with no cdr and using magestic leap and the ball to go at mach 4 speed and snap turn using cars or walls to knock to the side or on the group to keep moving.

Lash is incredibly hard to peel off but the likes of infernus runs away much better by leaving enemies in combat and a trail while being fast and slow resistant ( lash does well to chas him but again he can dash through buildings)

A simple demonstration of Viscous Puddle jumping
this is a simple one but you could have created a little parkour chaining fists even air fists to punch down your leap so you can still have the cancel jump tech. I also saw this character with the likes of rocket jumping though the nature of the game rewards that much less than a normal shooter.

For example with no cost at all in ressources you can create speed demons that zap accross the map at 20+m/s and that allows much better cotnrol where to go without spending repositioning and damage tools. it is possible to do a leap with ball and use fists to get in the fight to drop the triple goo and start pangolier them.

I am glad you brought it up though i think it is a cool things but when i started i saw potential i see a lot less other than very simple one sfor distance like you showed, which is sad. i feel time to kill is to big for a "bomb" style play to work unless you drop something like lash or dynamo ults.

Btw what is the name of the song you put on the clip its a bop
 
I mostly play lash and if they are scurrying underground you dont do that much.
I mean yeah, but the same for viscous. We're talking about movement in general, not a hyper specific case of underground. Viscous is heading in a straight line the entire time, it's easy to shoot ahead, lash can change directions and keep a lot of momentum.
 
Viscous is among my favorite characters in the game. I currently have around 140 games on her and a 62% winrate. There is a lot to be said about how difficult this character is to play as her impact on the game is unconventional but I want to keep this brief.

A lot of the players I meet, which are presumably "high skill", do not really understand what makes Viscous especially powerful. It's her ability to traverse terrain faster than any other hero in the game (including Lash). Viscous can, what in other source titles would be called Rocket jump with her puddle punch. She can be anywhere almost instantly if performed properly.

Puddle jumping can be performed by creating a puddle punch in your trajectory, then jumping at the apex of its hitbox. This maintains your momentum from an air dash and resets your jump counter. This allows Viscous to effectively air dash for easily over a full lane's distance (you can tower dive from the convenience of your own any time you want to). As a consequence one of Viscous' non-negoitiable items should always be Superior Stamina. Viscous can also chain puddles to gain immediate horizontal momentum. The punches can be chained for extremely absurd mobility that allows you to traverse almost the entire map faster than anyone else (by an extreme margin) if you would want to.

A simple demonstration of Viscous Puddle jumping:

If anyone wishes to main Viscous this is going to be an essential skill for competitive play, similar to Rocket jumping is for the Soldier in TF2.
I think Viscous's profile uses he/him pronouns, fwiw.
 
I mean yeah, but the same for viscous. We're talking about movement in general, not a hyper specific case of underground. Viscous is heading in a straight line the entire time, it's easy to shoot ahead, lash can change directions and keep a lot of momentum.
viscous can change much faster because your changing in direction is either through stamina use and if you do it to soon your horizontal movement will make the dash go in diagonal or you have to strafe a bit before you can dash at a 90º from the vector you casted grapple from. you can literally cast a fist on a surface ( there are dozens if not a hundred of them on the map, on top of also there being walls) to have your movement shift nearly instantly. you dont really lose momentum as you are gaining as much in a different direction
 
It seems they have killed this movement tech in the new update. Jumps no longer reset and the delay on Puddle punch is now larger.
 
it seams to me you need to chain the punches more like rockets instead. so you choose to their use stamina bars or start using charges for movement.

the delay is perhaps just having to relearn timings no?
 
im not a good viscous player and i very much default to abusing his nuke ratio and just going high spirit, imp burst and try to find double or triple hits with them it scales at 1.5 of your spirit, good base as well if you get 3 hits its a 4.5 factor of your spirit its a lot of damage (kind of like getting triple hit by hou yi in smite its very rare but you suddenly are either dead or see yourself at 10% within a frame). I do tend to get healbane and magestic leap superior stamina for greens, dont ask me for weapons i just think about eventually pristine and mystic shot since they give spirit and pristine is just the over all give all stats item with a benefit.
 
Old post, sorry to revive it but I've been loving all the Viscous movements available and want to share the extent of it, this post hardly touched the surface.

If you air jump right before hitting the puddle punch you can go high, even without superior stamina or any movement item you can relatively easily get on top of many buildings, with superior stamina or warp stone you can get on top of any building in the game seamlessly even from pretty good distances away from them. Here's a bunch of videos I have of Viscous tech, the first 3 viscous videos are pretty old though, and they were made to demonstrate how quickly you can disengage from combat onto buildings from coming straight out of the cube.

I'm always running down enemies with my ult (phantom strike is your best friend) then disengaging onto buildings. Also, dashing in the direction of a horizontal fist is a much faster movement option than dash > dash jump > puddle [jump] but it requires you to experiment with finding good launch points and you'll only use it where you're familiar with a launch point somewhere along the path you're already taking. Honestly the map changes that have been happening have been screwing with me though (even though it's opened the map up for better launch points and paths than there were previously), sometimes you may need to rediscover what launch points are good.

The last video is your tech for juking people on buildings, drop off the building while they're chasing, they'll go over and you're right back on the building.

I don't think this movement technically counts as a bug, just FYI.
 

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