Abandoned
Active member
Viscous is among my favorite characters in the game. I currently have around 140 games on her and a 62% winrate. There is a lot to be said about how difficult this character is to play as her impact on the game is unconventional but I want to keep this brief.
A lot of the players I meet, which are presumably "high skill", do not really understand what makes Viscous especially powerful. It's her ability to traverse terrain faster than any other hero in the game (including Lash). Viscous can, what in other source titles would be called Rocket jump with her puddle punch. She can be anywhere almost instantly if performed properly.
Puddle jumping can be performed by creating a puddle punch in your trajectory, then jumping at the apex of its hitbox. This maintains your momentum from an air dash and resets your jump counter. This allows Viscous to effectively air dash for easily over a full lane's distance (you can tower dive from the convenience of your own any time you want to). As a consequence one of Viscous' non-negoitiable items should always be Superior Stamina. Viscous can also chain puddles to gain immediate horizontal momentum. The punches can be chained for extremely absurd mobility that allows you to traverse almost the entire map faster than anyone else (by an extreme margin) if you would want to.
A simple demonstration of Viscous Puddle jumping:
If anyone wishes to main Viscous this is going to be an essential skill for competitive play, similar to Rocket jumping is for the Soldier in TF2.
A lot of the players I meet, which are presumably "high skill", do not really understand what makes Viscous especially powerful. It's her ability to traverse terrain faster than any other hero in the game (including Lash). Viscous can, what in other source titles would be called Rocket jump with her puddle punch. She can be anywhere almost instantly if performed properly.
Puddle jumping can be performed by creating a puddle punch in your trajectory, then jumping at the apex of its hitbox. This maintains your momentum from an air dash and resets your jump counter. This allows Viscous to effectively air dash for easily over a full lane's distance (you can tower dive from the convenience of your own any time you want to). As a consequence one of Viscous' non-negoitiable items should always be Superior Stamina. Viscous can also chain puddles to gain immediate horizontal momentum. The punches can be chained for extremely absurd mobility that allows you to traverse almost the entire map faster than anyone else (by an extreme margin) if you would want to.
A simple demonstration of Viscous Puddle jumping:
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If anyone wishes to main Viscous this is going to be an essential skill for competitive play, similar to Rocket jumping is for the Soldier in TF2.