Build 5259 (Sept 11th Patch)
After the nerf to Viscous' Goo Ball's stun from 1s to 0.75s, the impact against players feels slightly off compared to how it was pre-patch.
I had a bit of a look in the sandbox, and it seems like Goo Ball doesn't hit enemies as often as it did. Players seem to be immune to being hit a 2nd time for 1s (old stun length) instead of 0.75s, which feels a bit rough for situations like in the video below, or for impacts against outdoor walls:
View attachment ViscousStunBall.mp4
If this is the case, please give the funny green man a boost and have the i-frames match the stun, thanks
After the nerf to Viscous' Goo Ball's stun from 1s to 0.75s, the impact against players feels slightly off compared to how it was pre-patch.
I had a bit of a look in the sandbox, and it seems like Goo Ball doesn't hit enemies as often as it did. Players seem to be immune to being hit a 2nd time for 1s (old stun length) instead of 0.75s, which feels a bit rough for situations like in the video below, or for impacts against outdoor walls:
View attachment ViscousStunBall.mp4
If this is the case, please give the funny green man a boost and have the i-frames match the stun, thanks