Viscous Cube- hero ulti interactions (possible bug)

BroPikapi

Member
Hello, i found several bugs with Viscous cube when used to heal other heroes while they are using their habilities, since some of them are already reported i will send links to them.
Since they are so many of them i don't know if it's intended or a bug.
Special thanks to mrFalconIX for noticing these bugs and helping test, and Jaza for testing.
  • Geist ultimate and Viscous Cube
  • Bug with Viscous Cube and and Bebop Ul
    • Also, when punched, the cube gets floating to the sides
  • Seven:
    • Seven's ultimate shock rays not only pass trough the jello, damaging any nearby enemies,it also bugs the physics, and if you punch it on the sides, seven will float into that direction (while the ulti lasts),
    • ulti needs to be active when applying the jello
  • Warden:
    • Warden's life drain on the ulti still works on the jell-o,
    • ulti needs to be active or in activation process for this to work
  • Haze:
    • ulti bullets pass trough the Jell-o,
    • ulti needs to be already active for this to work
  • Infernus:
    • Running hability gets cut by jello, ulti doesn't
  • Dynamo
    • Ulti works
    • Heroes caught by the ulti get dragged with it
    • Ulti needs to be active when jelloing
  • Ivy
    • The cube goes away with Ivy, Ivy continues flying as usual (what a chad), damage on stomp continues.
    • Ulti needs to be already active for this to work.
  • Kelvin
    • Ray still damages, cannot aim.
    • Project8staging 2024.08.03 - 23.54.45.19.DVR.gif
    • Ice path still active, but you fall.
    • Project8staging 2024.08.03 - 23.54.15.18.DVR.gifz
  • Mo&Krill
    • Ulti fire rate slows a lot.
    • Project8staging 2024.08.03 - 23.57.45.20.DVR.gif
  • Grey talon
    • The ulti camera can't be seen if covered in jell-o before camera switch.
    • if you are in the camera, covering in jello doesnt affect the ulti outcome.
  • Mcginnis
    • Heavy barrage still works when active.
  • Pocket
    • You can hide inside the case if you time the jello correctly.
    • Project8staging 2024.08.04 - 00.01.01.21.DVR.gif
I'm still adding media, please be patient

As a personal comment, i think those "bugs" have real sinergy potential, and can give an extra layer of complexity to the hero. (aka. Valve please dont fix but balance it)
 
Bumping to add more content, happened in a match with a Bebop and a Viscous - and more testing footage to replicate.

Match ID: 1341077 around the 23-minute mark; clip also provided

Scenario Recreated in Testing Environment Below
 

Attachments

Back
Top