kitty
Active member
To reproduce this bug, go onto a zipline as Vindicta, crouch to exit the zipline, and then activate Flight. This lets you move over 70 meters immediately and doesn't require the flight cancel bug.
View attachment vindictaziplinebug.mp4
Note that this bug is only made possible by the recently added feature that lets you crouch to exit a zipline. This is not possible to do if you simply jump off of it.
When paired with the previously mentioned flight cancel bug however, it brings you so far that it is impossible to measure within the sandbox. Here's just a taste (not executed even close to perfectly) of the distance and height that combining these two bugs gives. I would need a custom map to fully test the limits of how stupidly broken this is.
View attachment vindictaflightcancelplusziplinecancelbug.mp4
This takes 0 stamina, 0 items, 0 upgrades, just one cooldown from Flight to accomplish.
This distance and height can be increased easily past the already obscene amounts by:
1. Executing the Flight cancel better
2. Executing the Zipline Flight cancel better
3. Using Stamina to jump and conserve momentum
4. Buying any items that increase speed (which there are many)
5. Getting anything that increases spirit which increases flight time
6. Sliding once you impact the ground
etc
One final clip for you all, of this truly intentional mechanic hand designed and balanced by the Valve developers.
Be careful though, blink and you might miss it.
View attachment intentionalmechanic.mp4
far more than 100 meters btw in around 3 seconds
View attachment normalflight.mp4
I lied here's the real final clip, a normal Flight for reference.
For all those trying to justify this as being an intended mechanic see this reply: https://forums.playdeadlock.com/thr...ght-cancel-gamebreaking-bugs.23139/post-40661
Edit:
Bug is still present in latest patch as of 9/14, been slightly changed but is now buffed in many ways. See latest reply by me on thread for more information. https://forums.playdeadlock.com/thr...l-gamebreaking-bugs-exploits.23139/post-52633
View attachment vindictaziplinebug.mp4
Note that this bug is only made possible by the recently added feature that lets you crouch to exit a zipline. This is not possible to do if you simply jump off of it.
When paired with the previously mentioned flight cancel bug however, it brings you so far that it is impossible to measure within the sandbox. Here's just a taste (not executed even close to perfectly) of the distance and height that combining these two bugs gives. I would need a custom map to fully test the limits of how stupidly broken this is.
View attachment vindictaflightcancelplusziplinecancelbug.mp4
This takes 0 stamina, 0 items, 0 upgrades, just one cooldown from Flight to accomplish.
This distance and height can be increased easily past the already obscene amounts by:
1. Executing the Flight cancel better
2. Executing the Zipline Flight cancel better
3. Using Stamina to jump and conserve momentum
4. Buying any items that increase speed (which there are many)
5. Getting anything that increases spirit which increases flight time
6. Sliding once you impact the ground
etc
One final clip for you all, of this truly intentional mechanic hand designed and balanced by the Valve developers.
Be careful though, blink and you might miss it.
View attachment intentionalmechanic.mp4
far more than 100 meters btw in around 3 seconds
View attachment normalflight.mp4
I lied here's the real final clip, a normal Flight for reference.
For all those trying to justify this as being an intended mechanic see this reply: https://forums.playdeadlock.com/thr...ght-cancel-gamebreaking-bugs.23139/post-40661
Edit:
Bug is still present in latest patch as of 9/14, been slightly changed but is now buffed in many ways. See latest reply by me on thread for more information. https://forums.playdeadlock.com/thr...l-gamebreaking-bugs-exploits.23139/post-52633
Last edited: