Victor ult in Street Brawl revives at much lower health

daniel8857

New member
In Street Brawl, Victor's ult only heals him for roughly 60% of what it's supposed to, so about 36% of max health unupgraded, and 60% when upgraded. I'm not sure if this is an intentional Street Brawl specific balance change or something, but the tooltip still says 60%/100%, so there's a tooltip inconsistency at the least.

Match ID 51505981 for an example game, but I've reproduced this with 100% consistency even in custom matches.

Screenshot of the end of an upgraded ult in a Street Brawl custom match:
1769250428482.png
 
I've discovered this is a result of a global 40% healing reduction in the game mode. This still seems potentially unintended though, as I'm not sure if the healing reduction is supposed to be applying to Victor's ult given that no normal antiheal does.
 
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