Vane, the Weathervoker

sourcenrao

New member
Vane, the Weathervoker

Untitled design (2).png
AI-generated art

Master of the elements, drawing inspiration from DOTA 2's Invoker. The fourth ability changes based upon the last two spells that were cast, allowing for immense flexibility. Ideally, he scales more with abilities than most other characters and has a relatively weak weapon.

Whirlwind Grenade lets you set up your other offensive abilities by lifting enemies temporary, allowing you to lay down ice walls and a storm, then channel to buff your team. The two forms of ability 4 that require you to use the setup skill Whirlwind Grenade recently deal more damage, while the one that does not buffs your team.

Still working on the primary weapon...

1 - Whirlwind Grenade
Throws a grenade that creates a tornado in the area, lifting for 0.5 (+0.5% spirit) seconds and dealing 50 (+100% spirit) damage upon falling.

1: Longer lift time.
2: Increased scaling.
3: Lose 1 stamina and reduce stamina regeneration by 50% upon falling.


2 - Glacial Chasm
Creates two short walls of ice forming the sides of a cone in front of you at a 60° angle for 4 (+5% spirit) seconds. Enemies between move and fire slower.

1: Deals 20 (+50% spirit) damage per second to enemies in between the walls.
2: Increase the slow and scaling.
3: Increase wall height by 100% and increase length of walls by 50%.


3 - Solar Flare
Channel to produce a miniature sun above yourself after 0.5 seconds for up to 3 seconds, energizing allies near enough to feel its warmth. Provides +5 (+20% spirit) regeneration and 20% bonus movement / attack speed for 8 seconds.

1: Sun radius and buff duration increased 20%.
2: Buff provides +1 maximum stamina and increases stamina regeneration by 20%.
3: Affected heroes reflect 50% of all bullets that hit them for the duration.


4 - Farmer's Almanac
This spell changes based on the last 2 spells Vane cast.
Using Farmer's Almanac always disarms you for the duration and disables sprint, though you can still use abilities and move.

Mode 1+2 - Hailstorm
Summons a huge hailstorm in front of you, dealing 100 (+150% spirit) damage per second and slowing movement speed by 30% for 3 (+10% spirit) seconds, starting after 1 second.

Mode 1+3 - Sandstorm
Summons a huge sandstorm in front of you, dealing 125 (+150% spirit) damage per second and slowing fire rate by 30% for 3 (+10% spirit) seconds, starting after 1 second.

Mode 2+3 - Thunderstorm
Summons a huge thunderstorm in front of you, dealing 75 (+150% spirit) damage per second and accelerating ally reload speed and stamina regeneration by 50% for 3 (+10% spirit) seconds, starting after 1 second.

Still working on the upgrades for the ultimate...

Untitled design (1).png
AI-generated art
 
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I like the idea of this "Weatherman" - controlling the elements and using his machines to control them to their whims.

You didn't go into any detail on his in-hand weapon, so I have some ideas. Maybe his weapon, like his ult, changes firing styles depending on the last ability cast. The whirlwind grenade could give him a faster base fire and uses less ammo. The glacial chasm could slow the firing speed way down and use more ammo, but applies a slow. Solar flare could be a middle-ground where it uses it's regular ammo and regular speed, but applies a tiny AoE around where the bullet hits for a portion of the bullet damage.

All in all, I like the tactics and forethought players would have to have to use his ult properly. Very cool!
 
Interesting idea on the weapon design! However, I think your concept of the abilities affecting the primary weapon sounds like it could be its own motif for a character design that is focused on gun damage scaling and has simpler abilities. There is already quite a lot of complexity and mental overhead involved with the Vane's abilities and the gun should probably be fairly straightforward.

In my head the main weapon for Vane would be a gun that looks like it was fashioned from a weathervane or lightning rod (although Seven sort of has lightning rods covered).
 
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