Would need a new color I suppose, but could have unique uses that only become available after a certain point in the game.
Some examples:
Loving the game so far, and I'm the type of player who likes to use information and unseen advantages to push my limits, so these types of items would ideally offer buyers an edge that doesn't necessarily translate to bigger numbers or more damage.
Some examples:
- Ability to teleport to base (helps deal with split-pushing and base trading scenarios, but at the expense of another potentially useful item)
- In true Dota fashion, this could be a consumable, but not sure if there are any plans for items like that in Deadlock yet
- Ability to use the rails regardless of who controls them (could make for some fun chases, and enable deep ganks/kills in enemy territory)
- This one could also buff the cooldown on the speed rail, as it is quite high
- Ability to place one or more "wards" that offers vision of the map (can have charges and a cooldown)
- This could "highlight" enemies behind walls, similar to how it is already done for allies, but in a different color (red)
- It would be funny if these "wards" would appear to enemies as a destructible item (box, vase, etc.) as that could affect how users place them as well
- This could also be a consumable, but I would almost prefer it wasn't
- Passive that doubles (or at least significantly increases) the duration and/or effectiveness of the various buffs granted by the neutral creeps and the Mid-Boss
- I also have no idea what some of those buffs do at the moment, so more information there would be great, but I'm sure that's coming
Loving the game so far, and I'm the type of player who likes to use information and unseen advantages to push my limits, so these types of items would ideally offer buyers an edge that doesn't necessarily translate to bigger numbers or more damage.