Noisyeater
New member
I’ve been playing Deadlock a lot lately, and while the game is fantastic, I have to point out an issue that not enough people seem to be talking about: the punishment system for connection problems. Despite having a decent internet connection that runs other games perfectly, I’m still facing heavy penalties due to disconnects in Deadlock.
Here’s what happens: if you disconnect or leave because of connection issues, you’re hit with a temporary ban and then forced into a series of low-priority matches. What’s worse is that the number of these low-priority matches scales up based on how many times you’ve disconnected or left the game. For players who experience occasional connection drops, this feels overly punishing, especially when no other games give us similar issues.
It seems unfair to treat unintentional disconnections this severely. I wish more people were talking about this, as it really impacts the enjoyment and fairness of the game. Has anyone else had this issue? Do you think Deadlock should consider a more balanced approach to handling connectivity-related penalties?
Here’s what happens: if you disconnect or leave because of connection issues, you’re hit with a temporary ban and then forced into a series of low-priority matches. What’s worse is that the number of these low-priority matches scales up based on how many times you’ve disconnected or left the game. For players who experience occasional connection drops, this feels overly punishing, especially when no other games give us similar issues.
It seems unfair to treat unintentional disconnections this severely. I wish more people were talking about this, as it really impacts the enjoyment and fairness of the game. Has anyone else had this issue? Do you think Deadlock should consider a more balanced approach to handling connectivity-related penalties?