It could be a QOL bug report, but it's ok to ignore the corner case since it's quite tricky.
The locking mechanism of Puddle punch is helpful in fast casting scenario, but it could cause some corner case while enemy target is near to some edges. As the video showed, it can't be done in normal way without an enemy target, but it's too tricky to be triggered in regular gameplay.
I assumed the implementation of locking mechanism is look for the face behind the enemy target to launch the punch, so while target is in some tricky position, the unintended face (like the edge in video) is selected. The solution could be checking the launching face direction, or whether the target is in punch area since it tries to "locking".
View attachment Deadlock_2025.06.23-14.14.mp4
The locking mechanism of Puddle punch is helpful in fast casting scenario, but it could cause some corner case while enemy target is near to some edges. As the video showed, it can't be done in normal way without an enemy target, but it's too tricky to be triggered in regular gameplay.
I assumed the implementation of locking mechanism is look for the face behind the enemy target to launch the punch, so while target is in some tricky position, the unintended face (like the edge in video) is selected. The solution could be checking the launching face direction, or whether the target is in punch area since it tries to "locking".
View attachment Deadlock_2025.06.23-14.14.mp4