Trapper's kit suggestions

Testwamore

Member
This is almost a copy of a previous post, that was moved by the mods to Trapper subtopic, which is now removed, so is the post, that is why I am recreating it.

Gun: the same as in previous iteration
Alt fire: fire a projectile, that explodes 1 second after it contacts with obstacle. Flies through heroes. Deals damage only on explosion (Just a small time delayed mine)

Ability 1
Bottled Phantasmicide 30s CD
Throw a jar that leaves a spreading toxic pool. Enemies caught in the pool are Slowed. Pulls down enemies [OW Rammatra's Vortex].

6m initial radius
0.25m/s grow
25% move speed slow

T1 -15% spirit resist for affected heroes
T2 Heroes entering the pool lose 1 stamina [Once per cast]
T2 alt: Silences affected heroes
T3 Doubles the effects if the hero is alone in the pool [Eats 2 stamina if you walk in alone. Ouch!]

[This ability works as a clay for all other Trapper abilities, which take time to set up]
[Pulling enemies makes sense because a lot of spirits are flying, so Trapper needs some way to pull them down to catch. Also looks like Ghostbusters' Ghost Bomb]

Ability 2
Rattrap 40s Charge CD, 5s CD between charges, 2 charges on start

Summons a Caged Rat that patrols an area until an enemy comes within its range. Once a target has been found the Rat fuses with them, dealing 100 + 1.8 damage.


1s Setup Time
25s Trap Duration

Rat chase time: 5s (?) [The rat dissapears 5s after the chase if it didn't connect with the target, makes it so you can outrun the Rat]

T1 +1 charge
T2 +50 damage
T3 Chased enemies are revealed

[Dota 2 Arc Warden's Spark Wraith]
[Has Kelvin's Grenade area selection animations]
[Rat is purple and has wings. It's a spiritual rat, you know. Also rats fit Trapper's "Sewers"/"Pest" themes]
[Follows enemies like Wraith's Telekenesis]

Ability 3

Pest Barrier 35s CD

Apply a Combat Barrier to a target ally, that explodes when the barrier is destroyed.

200 + 2 Barrier
100 + 1 Explosion Damage
5m Explosion Radius
5s Duration

T1 -10s CD
T2 +2m explosion radius
T3 Reflects 10% of the taken damage to the closes enemy within range
T3 alternative: +25% Debuff resist

[Dota 2 Abbadon's Aphotic shield]
[Helps Trapper to dive for the enemies, that are caught in his traps]

Ability 4
Box of Spiders 160s CD

Throw a Box at the selected area. When the ability is reactivated, the box starts dispensing spiders that chase enemies and explode.

Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.

CD starts on reactivation

140 + 0.8 damage
7 spiders
25s Spider Life Time
2m Spider Chase Distance
10s Spirit Debuff Duration
5 Spirit Reduction
5% Spirit Resist Reduction

Creates 1 spider every 0.5 seconds
1s Trap Setup Time
20s Trap duration

T1 +20 Damage
T2 On activation creates 3 extra spiders instantly
T3 Spiders deal damage in 5m around the target

[Old Techies' Ultimate. But you can't deathstack it and you don't have vision on it, you need to have visual on the bomb and the target to activate it in the right time. But of course it can also be thrown into a group of enemies in teamfight]

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His kit combines 3 types of bombs/traps: Rattrap - Mine, Pest Barrier - Time Bomb, Box - Remote control bomb.
Even though his kit is mostly Spirit Focused - he has a gun build with his Alt Fire, also Phantasmicide with 50% potential slow is good for any build.

Lore wise he is a good guy - he releases the animals he caught (in a violent way).
 
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