Tinkerer Concept: Jasper "Gadget" O'Malley

evandowning

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A burly tinkerer focused on creating support devices to help his team, Jasper "Gadget" O'Malley uses his robot companions to supplement damage and heal. Late game his two possible stuns make him a threat in close quarters team fights, as he can interrupt enemies and let the more fragile opponents be focused down.

Ability 1: Combat Drone

A charge ability. Deploys a small, autonomous flying machine on himself or on a teammate. This small spherical flying machine will closely orbit the player in question, shooting at enemies within range. It can be targeted by enemies, but slowly self-repairs so careful play will keep the drone in combat for a long time.

Upgrades provide additional charges, increased range, fire speed, and damage.

Ability 2: Electroshock Gauntlet

Gadget's glove is electrified and he dash punches forward, dealing additional explosive melee damage and temporarily stunning the target and enemies nearby.

Upgrades provide shorter cooldown and additional damage and stun length.

Ability 3: Repair Drone

A charge ability. Similar to the combat drone, this can be cast on himself or on a teammate. This small flying machine will closely orbit the player in question, but provides occasional healing bursts. It can be targeted by enemies, but slowly self-repairs so careful play will keep the drone in combat for a long time.

Upgrades provide additional charges, increased healing and healing rate, and reduced debuff length.

Ability 4: Overdrive

Gadget activates overdrive mode, refilling all his charges and sends out an electric pulse that briefly stuns enemies within a short radius and temporarily increases the efficiency of drones. Repair drones rapidly use their repair ability and combat drones increase their fire rate and damage.

Upgrades provide faster cooldown, increased stun radius, and increased duration.

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