Kinda surprised to see replies to this. Although it may seem very strong and the feedback is welcome, there are some counterpoints I can make:
- The item relies on getting stacks, meaning it has little to no effect if the enemy actively chooses body shots over headshots every single time, and will not impact the first headshot taken.
- Each stack lowers damage by a flat value, meaning it falls off and must be sold.
The idea for this item was to provide some way to work around headshot harassing during the laning phase.
While every hero, given the option, will try to go for headshots, it is substantly worse the less often headshots are taken. Haze can aim somewhere else, Abrams doesn't have enough for a fire rate to make the stacks build up enough, etc.
All number values are tentative, however, and will define how ultimately balanced this item is.