Three bad ideas for the price of one!

Three silly item ideas that could be kinda fun for early game.

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Line Delivery (active)
Send a package to the lane that contains a player buff. The specific buff within the package depends on the lane color.
Yellow lane = Casting
Orange lane = Gun
Blue lane = Movement
Purple lane = Survival
Uses: Sometimes you just need a small buff to end a stalemate and I think having a buff that's delivered on slight a delay could be kinda intresting?

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Reinforcements (active)
Send extra strong troopers to your lane. Additional strong troopers would also buff up any nearby ‘normal’ troops.
(Extra troopers do not drop souls when killed.)
Uses: While not particularly useful in most cases, having more troopers to throw at the guardians could be nice during some early stages.

Hit & Run
You gain a speed boost upon hitting an enemy player with your melee attack.
( Light melee grants a 1-2 second boost, while heavy melee provides 3-5 seconds of increased speed. )
Uses: Could be potentially be used for either trying to keep up with fleeing enemy, or to escape yourself.
(Although Lifestrike can be already kinda be used for the same effect)
 
I like the idea of delivering packages through the zipline, it's a cool thought, but I don't gel with the whole powerup part of it.
 
I like the idea of delivering packages through the zipline, it's a cool thought, but I don't gel with the whole powerup part of it.
It could have an active component that delivers a health pack down the line closest to you. The passive component could be being able to deliver purchased items (along with a health pack).
 
It could have an active component that delivers a health pack down the line closest to you. The passive component could be being able to deliver purchased items (along with a health pack).

Having the zipline be able to deliver shop items could actually be pretty nice! Kinda like the courier from Dota 2
 
Having the zipline be able to deliver shop items could actually be pretty nice! Kinda like the courier from Dota 2

I don't really see a point in an item delivery system. It doesn't take long to get to the nearest shop, be it the one at the base or the ones in the middle of the map. In the beginning of the game, you're always a few steps away from a shop near your tower. Later in the game, both the character mobility and the transit line speed are high enough as is.
 
I don't really see a point in an item delivery system. It doesn't take long to get to the nearest shop, be it the one at the base or the ones in the middle of the map. In the beginning of the game, you're always a few steps away from a shop near your tower. Later in the game, both the character mobility and the transit line speed are high enough as is.
The only way I could see a special package delivery system working is if, after clearing some map condition like a special camp or collectable, your lanes get deployed a special unit or structure. It could be cool, but it's a far shot from an item.
 
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