The [Patrons] Champion

Dr.Fox

Active member

Colors

Descriptions additional info spirit scaling or title flavor text, stats or idk nutshell of character at the end of text

Tables

are mainly for stats to give a better feel to how the hero should play
not mentioned stats such as melee are the base melee damage

Lore

The Champion is a spawn of the Patron to do his biding and reaching the goal of manifestation. He is a completely conscious minion of the Patron and can think for himself. Unlike the chosen ones he himself will not be able to make a demand to the Patron after the ritual as his oath states.

The Champion is around the size of a normal person if you don't count all the armor he is wearing. Be careful he is a lot heavier then he looks.
no further description as freedom of art for the devs and the setting they are cooking is pretty important to me.

Vitality


Health725
regen2
speed7.6 m/s
stamina3


Gun

The Champions favored Weapon is a modified version of the guardians staff to make it possible to wield the power of the Patron.
The weapon itself will have a heat system that decreases the damage of the weapon if over used.
Damage10
Fire rate6
Ammoinf but for every shot fired 4% heat build upgets reduced with more ammo stat
Heatpast 50% heat 25% dmg reduction past 75=40% red. past 90= +fire rate red. 1/3
60dps / 45 dps / 36 dps / 24 dps
this is either way to strong or to weak
decay0.25s after build up stop 30%/s
Range20-48m
Velocity712m/s


Ability 1 - Overcharge

The Champion uses the heat in his staff and concentrates it into making his next shot explode.
Can only be used in the 3rd or 4th Stage of heat build up.


Damage700.5x
radius3.5m
buff duration4stime to get shot of
cd18s
heat consumption10%
charges 1
Upgrade 1-6s cd
Upgrade 2removes usage restricion ignores all restrictions of usage
Upgrade 3now consumes up to another +10% heat and damage increases by 2.5% per 1% heat

Ability 2 - Meltdown

The Champion uses his energy to drastically increase his performance at the cost of heat build up.

Mobility buff+15%0.06x dash and speed
fire rate+20%0.06x
heat build up+5%/s
duration6scan be canceled early
cd30s
Upgrade 1-7s cd
Upgrade 2while active removes all heat debuffs
Upgrade 3turns heat debuffs into buffs and doubles heat build up

Ability 3 - Soldier of Wax

Passive The Champion creates a trail of wax under himself whenever he builds up heat leading to a somehow very explosive.
explosion starts a bit above the trail because of the gas from the heat up
Active
When activated infuses Wax into his gun making his shots leave a small trail under them and leaving enemies hit with a extremely hot chunk of wax stuck to them.
Although The Champion is always burning his own body to the ground it seems like there is no end to the wax he is made of.

Wax trail duration10sbig blob will loose 1m/s radius every 2s cant be refreshed
width1m0.003x up to 15 m distance shot distance
active duration4s
cd28s
explosion damage10 dmg/m puddle size of wax0.2x triggered by ability 1 or 4 and destroys wax up to 20x
explosion radiustrail size +25%big booom
heat trail1m wax per 10%0.003x size can still spawn at 100% heat level
radius expansion50% after 10m 25% after 20mthis is meant when wax spawns on wax
max size50mcant be increased with extra ability range
Upgrade 1+1.5s active duration
Upgrade 2wax max size +10m and wax duration +4s
Upgrade 3max damage increases to 30x and radius expansion 50% afer 15m and 25% after 30m

I want this to be big explosion trap that's not easy to set up is big and doesn't feel like you could tank it but it is impossible to balance without visualization of the actual size

up to 1800 dmg at max damage and 250 spirit power

Ability 4 - Manifestation

The Champion physically manifests a part of the Patrons true power after channeling his Oath.
A small apparition of the patron appears above The Champion shooting a short burst of condensed energy in the direction he is looking at.

Beam dps1254x
channel time2.5s210° turn limit
duration2scan't change beam direction after channeling or move
width4m
range55m
cd110s
Upgrade 1-30s
Upgrade 2+500 barrier while ulting and be able to very slowly move the beam
Upgrade 3+1.5s duration and gain unstoppable channel

In a nutshell The Champion should be able to secure an area and punish pushing him and be able to counter push with his ult forcing the enemies to seek cover and quickly get a kill of someone who couldn't get away or was left alone.
I need to sleep now bye bye for now. I will try to answer any comments.
 
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