The disconnect penalty is too big.

Fusions

New member
Right now, I had something happen to a game a few days ago, and still have low priority matches left, I am not sure what it was.
I think I forgot to join the game that had started after I tabbed out at during the search (there is no notification of a game starting by the way, you have to tab back on and check).

There can be understandable reasons and other reasons:

-There is no surrender button, there will be people who prefer to do something else than getting humiliated for the next 10-20 minutes,
or teams that would prefer to go onto the next game.
-Perhaps someone has not optimal internet, it can be a rare occurrence, but still, some people might DC every now and then.
-Sometimes real life interrupts a game that you couldn't foresee.

So it used to be:
DC > 6 low priority matches.
Then it became 6 low priority wins (+6 for every other DC just like before).
That is already a bit harsh I think, I think just 6 low-p games was enough.

Now, I had my DC again, was interrupted by something IRL, and not only do I have now have 11 low-p matches (won 1), I am also barred from playing all together for 2 days. That's another extra step, a pretty huge extra step, and I don't think that's good or fair.

Maybe it it was being banned from Ranked (I hope that comes back), I could see it being something that would be okay for ranked games, but 2 DC's, and a whole weekend of being banned right away, I don't think that's good.
 
Also, please scale it with the amount of games someone plays.

Like, if someone plays 3-5x more than average, the odds of a DC or something happening are also 3-5 times as big.
 
It's completely fine in my opinion. The thing you need to realize is that you're ruining the game of every other player in that game. Being DC-ed for 5-6 minutes because you were alt tabbed is such a ridiculous reason for getting low priority games and it's completely on you, it's not like you have a queue of 15 minutes that you forgot that you were in queue in the first place.

There is no surrender button, there will be people who prefer to do something else than getting humiliated for the next 10-20 minutes,
or teams that would prefer to go onto the next game.
I'm glad that surrender is not in the game. League of legends have it and people give up so quickly that after the first blood they immediately press start surrender vote because they are tilted. It's such a problem in fact that people started the whole movement of "never surrender" and always pressing "No" because more games are winnable than people think.

Perhaps someone has not optimal internet, it can be a rare occurrence, but still, some people might DC every now and then.
If you don't have good internet and DC-ing is a somewhat regular occurence then, again, it's all on you and you should not play the game until you fix your internet.

Sometimes real life interrupts a game that you couldn't foresee.
Of course real life happens, that's why you don't get, for example, one day ban to play the game, but 6 low priority queue matches.

Then it became 6 low priority wins (+6 for every other DC just like before).
That is already a bit harsh I think, I think just 6 low-p games was enough.
If it's just 6 priority games then people can just troll these games to get back into playing normal matches. 6 priority game wins makes more sense so that everybody is trying to win the game and not just play the game half-assed.

Now, I had my DC again, was interrupted by something IRL, and not only do I have now have 11 low-p matches (won 1), I am also barred from playing all together for 2 days. That's another extra step, a pretty huge extra step, and I don't think that's good or fair.
So you DC-ed because you were alt-tabbed and then you DC-ed again because of real life issues? So you've ruined the games of 22 people in total and I think this is fair punishment. If you took queuing into games more seriously you could've avoided the DC from alt-tabbing and if IRL stuff was really an emergency now you would only have 6 low priority games.

I could see it being something that would be okay for ranked games, but 2 DC's, and a whole weekend of being banned right away, I don't think that's good.
All of this is the consequence of your own actions. The DC-ing is all in your control and you DC-ed twice in short time span.

Also, please scale it with the amount of games someone plays.

Like, if someone plays 3-5x more than average, the odds of a DC or something happening are also 3-5 times as big.
Absolutely not. This way people could abuse the system by playing more games and then when it suits them leave and get a smaller punishment. The punishment should be the same because it no matter how many games you play because it still hurts equally and is frustrating to other players every single time there's a leaver.
 
If the game has a notification system like smite has no one would have to miss a game being tabbed out.

Also I don't agree with 'ruining a game', a few min DC doesn't have to alter a game necessarily, and many people play for fun, hence the idea that ranked should be separate penalties.

You're analogy of ruining a game only goes as far as people really caring about a loss or win.
_
My point is however not that there can't be penalties (though I think for non-ranked it should be mild).

But that it's too harsh. I think 7 or 8 times out of 10, it's not like a crime where people want to hurt others, but something that overcame them.

I don't think a bit of bad luck should get you unable to play non-ranked for days.
_

Also I think that stacking low priority matches can make people spiral into not caring at all anymore, a few bad lucks and you may need to 20 win games to get back into a normal match, that's 40 games, at that point, people not care anymore at all and just leave or rage quit when they feel like, being in low-priority permanently.

This has not happened to me, most I got was 3x6 matches in the beginning due to DC's (pretty muck fixed it self in the mean time), but it was doable because it was just games, not wins.

I can see people leaving the game all together if the penalties are too high.
__

It's easy to assume penalties should become higher and higher, because people 'choose to ruin someone's game'.

But I don't think that's even realistically what happens most of the time.
 
Dota has an option that brings the game to the foreground after the game search is done, Deadlcok will probably get the same thig later
 
If the game has a notification system like smite has no one would have to miss a game being tabbed out.

Also I don't agree with 'ruining a game', a few min DC doesn't have to alter a game necessarily, and many people play for fun, hence the idea that ranked should be separate penalties.

You're analogy of ruining a game only goes as far as people really caring about a loss or win.
_
My point is however not that there can't be penalties (though I think for non-ranked it should be mild).

But that it's too harsh. I think 7 or 8 times out of 10, it's not like a crime where people want to hurt others, but something that overcame them.

I don't think a bit of bad luck should get you unable to play non-ranked for days.
_

Also I think that stacking low priority matches can make people spiral into not caring at all anymore, a few bad lucks and you may need to 20 win games to get back into a normal match, that's 40 games, at that point, people not care anymore at all and just leave or rage quit when they feel like, being in low-priority permanently.

This has not happened to me, most I got was 3x6 matches in the beginning due to DC's (pretty muck fixed it self in the mean time), but it was doable because it was just games, not wins.

I can see people leaving the game all together if the penalties are too high.
__

It's easy to assume penalties should become higher and higher, because people 'choose to ruin someone's game'.

But I don't think that's even realistically what happens most of the time.
You're justifying your behavior by trying to downplay your consequences of your actions. You think it's fun to play a game with one less teammate?

You're analogy of ruining a game only goes as far as people really caring about a loss or win.
People care about not getting their time wasted. Some people have time for only one game per day and if they get a DC you think that's okay?

My point is however not that there can't be penalties (though I think for non-ranked it should be mild).
The penalties should be the same no matter the game mode. If you can't commit to a single match no matter the game mode, you shouldn't play the game. The term "casual" game mode is not about not caring what happens in a match and your actions having minimal consequences, it's all about playing the game casually, without the ranks changes. Casual mode is all about trying things out, new build, new heroes and practicing. If nobody is taking it seriously because they know they can just leave then we are losing the space to do all the things I've mentioned.

Also I think that stacking low priority matches can make people spiral into not caring at all anymore, a few bad lucks and you may need to 20 win games to get back into a normal match, that's 40 games, at that point, people not care anymore at all and just leave or rage quit when they feel like, being in low-priority permanently.
Again, if you can't even commit to playing the low priority games without DC-ing then why even queue up? If there is a chance that there will be an emergency IRL then why queue up? Take care of your stuff IRL before you queue up and then come back and play the game. It's that simple.

I don't think a bit of bad luck should get you unable to play non-ranked for days.
I wouldn't categorize leaving the game because you were alt-tabbed as "bad luck".

I can see people leaving the game all together if the penalties are too high.
Honestly? I wouldn't mind that. People need to realize that if you can't commit to possible 50+ minute game then you shouldn't play. This is even more true now since we a in alpha stage of the game and trying to play matches to give feedback to devs on things. The game is designed and balanced around 6v6 gameplay, how can we test things if we are playing with one less person or people leaving the game after the game is safe to leave?

It's easy to assume penalties should become higher and higher, because people 'choose to ruin someone's game'.

But I don't think that's even realistically what happens most of the time.
You think? Did you ask the people from which games you left?
 
"Again, if you can't even commit to playing the low priority games without DC-ing then why even queue up? If there is a chance that there will be an emergency IRL then why queue up? Take care of your stuff IRL before you queue up and then come back and play the game. It's that simple."

Because when I was in low-p, it was pretty riddled with leavers, thinking it may have the opposite effect.

Again, some people think it's all very important, demanding high punishment, some think it's more casual.

I think the solution lies in bringing back ranked games, and have only light punishment for non-ranked games.
 
So this is definitely still a problem. The game would not let me play some game at all, for some reason, it said I just couldn't connect to it even though my internet is fine. And poof, 6 low priority matches, okay... and 1 day ban....
 
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