omegatengu
Member
Very rough idea that I had and wanted to put to paper for a stance switcher, probably would be hard to balance if at all possible but I think could have potential to be neat at least.
(D) – high velocity, long range snipe attack, one shot per reload but very high damage (potential for making extra ammo act instead as either reload speed or even more damage).
(O) – constant fire weapon in a small cone, high ammo count with low damage.
Creates a Sphere (7m) with it’s center of origin set 5m in front of The Collector, doing a different effect depending on the current approach; always dealing/healing 20(+spiritx0.2)
(B) – Disarms all units for 4s
(D) – Pulls all units in towards the center
(O) – Pushes all units away from the center
(B) – Jumps to ally hero (using targeting diamond), healing target and The Collector for 70(+spiritx0.8) and applying a 20% speed buff.
(D) – Back-flips, reducing gravity on The Collector for duration and replenishing stamina.
(O) – Jumps to enemy hero (using targeting diamond), dealing 70(+spiritx0.8) and slowing by 40%.
Passive: The Collector automatically starts with this ability; All weapon damage The Collector is also dealt as Spirit damage.
Activate to change Approach, normally changing to (D), alt-cast to switch to (O) instead, recasting whilst not in (B) changes back to (B). When Duration ends, switches back to (B) by default (without extra effects granted by upgrades). Changing Approach takes a small channel time.
Passive: gains 1 stack of [Collection] every time an enemy dies within 50m of The Collector, getting a kill or assist against an enemy; hero gives 4 stacks regardless of range. Each stack of [Collection] grants 2 Spirit and 0.2 Health regen per Second. Has a maximum of 50 stacks.
Active: begin channeling, locking onto a target every 0.5 seconds. When activated again (or hitting the total amount of current [Collection] stacks) launches a remnant (slow smart-projectiles like wraith 4) to every lock-on target (the same enemy can be locked-on multiple times) Dealing 20(+spiritx2)
The Collector
Stance Switcher | Battle Manipulator | PestWeapon
(B) – slow moving, explosive orb, low ammo count, moderate damage.(D) – high velocity, long range snipe attack, one shot per reload but very high damage (potential for making extra ammo act instead as either reload speed or even more damage).
(O) – constant fire weapon in a small cone, high ammo count with low damage.
1 – Manipulate
CD 30sCreates a Sphere (7m) with it’s center of origin set 5m in front of The Collector, doing a different effect depending on the current approach; always dealing/healing 20(+spiritx0.2)
(B) – Disarms all units for 4s
(D) – Pulls all units in towards the center
(O) – Pushes all units away from the center
- T1 – Grants 150(+spiritx0.5) Bullet Shield and 150(+spiritx0.5) Spirit Shield to allies in the sphere.
- T2 – Petrifies all units for 1s (does not cancel forced movement)
- T3 – steals 100(+spiritx0.5) Max HP and 20(+spiritx0.1) Spirit Power.
2 – Move
1 Charge – CD 10s(between uses)/20s(recharge) – 2s Duration(B) – Jumps to ally hero (using targeting diamond), healing target and The Collector for 70(+spiritx0.8) and applying a 20% speed buff.
(D) – Back-flips, reducing gravity on The Collector for duration and replenishing stamina.
(O) – Jumps to enemy hero (using targeting diamond), dealing 70(+spiritx0.8) and slowing by 40%.
- T1 – grants/removes 10% bullet resist to allies/enemies.
- T2 – +1 Charge.
- T3 – All heroes within 5m of The Collector during all parts of Move are affected as if they were also the target.
3 – Change Approach
(Alt-Castable) CD 12s – 120s DurationPassive: The Collector automatically starts with this ability; All weapon damage The Collector is also dealt as Spirit damage.
Activate to change Approach, normally changing to (D), alt-cast to switch to (O) instead, recasting whilst not in (B) changes back to (B). When Duration ends, switches back to (B) by default (without extra effects granted by upgrades). Changing Approach takes a small channel time.
- T1 – temporarily (10s) increase a stat depending on approach;
- (B) – +10% Vitality
- (D) – +15% Weapon
- (O) – +5% Spirit
- T2 – Changing Approach is now instant.
- T3 – Detonate on completion, creating a Manipulate sphere centered on The Collector; whilst not effecting The Collector.
4 – Unleash Collection
CD 160sPassive: gains 1 stack of [Collection] every time an enemy dies within 50m of The Collector, getting a kill or assist against an enemy; hero gives 4 stacks regardless of range. Each stack of [Collection] grants 2 Spirit and 0.2 Health regen per Second. Has a maximum of 50 stacks.
Active: begin channeling, locking onto a target every 0.5 seconds. When activated again (or hitting the total amount of current [Collection] stacks) launches a remnant (slow smart-projectiles like wraith 4) to every lock-on target (the same enemy can be locked-on multiple times) Dealing 20(+spiritx2)
- T1 – +100 maximum stacks
- T2 – Any remnants that hit their target return to The Collector, healing for 70% of the damage dealt and returning the spent stack of [Collection]
- T3 – Weapon attacks now have a 3(+0.5xspirit)% chance to send out a remnant on hit.
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