Telling Friendly vs Enemy Heroes Apart

wrmurray.ne

New member
TF2 handles this with Red / Blue colors but that's not appropriate for Deadlock.

Red Orchestra 2 handles this by having friendly teammates speak English (with a thick Russian/German accent) and the enemy team speaking their native respective language.

What makes sense for Deadlock? Even with the pre-game briefing I don't always my team make up. If I hear Gray Talon's bird scream I panic and hide instinctively until I look at the top of the UI to see which team he's on. Teammates of mine in a group Discord call still dodge my hooks instinctively on sight / SFX, even though I'm trying to pull them faster to the delivery sight.

I think Deadlock could improve this by having unique SFX for the different abilities depending if the character is a teammate or an enemy, or at minimum on the ultimate. Maybe they don't need to be completely different sound effects but they could have a menacing (enemy) or inspiriting (teammate) SFX layer onto the ability to distinguish the hero's team relative to yours.

Thoughts?
 
Yes, Overwatch did this right, by having characters shout when they use their ultimates and having their quote be different based on which team they are on. It was pretty smart and pretty seamless and this game could definitely do the same for a lot of big ultimate abilities.
 
I disagree outside of active items. If you dont know who's on your team then thats entirely on you and is a pretty important and basic thing to know and considering a character can only ever be on one team or the other this should never be an issue. Again for active items though where there could be multiple players on different teams, I do think they should be better colour and sound coordinated to make it clearer.
 
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