wrmurray.ne
New member
TF2 handles this with Red / Blue colors but that's not appropriate for Deadlock.
Red Orchestra 2 handles this by having friendly teammates speak English (with a thick Russian/German accent) and the enemy team speaking their native respective language.
What makes sense for Deadlock? Even with the pre-game briefing I don't always my team make up. If I hear Gray Talon's bird scream I panic and hide instinctively until I look at the top of the UI to see which team he's on. Teammates of mine in a group Discord call still dodge my hooks instinctively on sight / SFX, even though I'm trying to pull them faster to the delivery sight.
I think Deadlock could improve this by having unique SFX for the different abilities depending if the character is a teammate or an enemy, or at minimum on the ultimate. Maybe they don't need to be completely different sound effects but they could have a menacing (enemy) or inspiriting (teammate) SFX layer onto the ability to distinguish the hero's team relative to yours.
Thoughts?
Red Orchestra 2 handles this by having friendly teammates speak English (with a thick Russian/German accent) and the enemy team speaking their native respective language.
What makes sense for Deadlock? Even with the pre-game briefing I don't always my team make up. If I hear Gray Talon's bird scream I panic and hide instinctively until I look at the top of the UI to see which team he's on. Teammates of mine in a group Discord call still dodge my hooks instinctively on sight / SFX, even though I'm trying to pull them faster to the delivery sight.
I think Deadlock could improve this by having unique SFX for the different abilities depending if the character is a teammate or an enemy, or at minimum on the ultimate. Maybe they don't need to be completely different sound effects but they could have a menacing (enemy) or inspiriting (teammate) SFX layer onto the ability to distinguish the hero's team relative to yours.
Thoughts?