Getting put on a team of 6 dps against a team of 6 tank/supp type champs feels almost impossible to play into right now. (for me)
Items that come to mind are Blade of the Ruined King or Liandry's Torment from League of Legends. I don't think Siphon Bullets is enough when you get cc chained and outlasted by bigger health pools.
I think an item that helps dps deal with how much sustain tanks have in fights especially when there are multiple on one team.
I'm not sure if an item that helps you survive more the more enemies are around you, or a gun and spirit specific item that are max health % damage dealing. Toxic bullets is nice in extended situations, but hard when you have a deathball of tanks you have to contend with it doesn't feel potent enough. (to me)
I think more max health % spirit and gun item options could potentially help, just throwing thoughts out there. Makes it easier to punish health stacking benefiting champs, but hopefully can't be abused for smaller health pool champs.
This is under the assumption that team comps are not going to get "role" balancing.
Items that come to mind are Blade of the Ruined King or Liandry's Torment from League of Legends. I don't think Siphon Bullets is enough when you get cc chained and outlasted by bigger health pools.
I think an item that helps dps deal with how much sustain tanks have in fights especially when there are multiple on one team.
I'm not sure if an item that helps you survive more the more enemies are around you, or a gun and spirit specific item that are max health % damage dealing. Toxic bullets is nice in extended situations, but hard when you have a deathball of tanks you have to contend with it doesn't feel potent enough. (to me)
I think more max health % spirit and gun item options could potentially help, just throwing thoughts out there. Makes it easier to punish health stacking benefiting champs, but hopefully can't be abused for smaller health pool champs.
This is under the assumption that team comps are not going to get "role" balancing.