Requires Melee Charge
+ 200 Bonus Health
+ 5 Health Regen
+ 25% Bonus Weapon Damage
+ 25% Bonus Ammo
Passive
Your next Heavy Melee attack against an enemy deals increased damage and the damage echoes in an AoE.
Echo's damage reduces based on distance. Foes hit by the Heavy Melee attack will not be hit by the echo.
Echo punch gives you ammo (bonus if ammo is full) based on the number of enemies hit by the Heavy Melee attack and the echo.
Note: Since we got an upgrade to soul strike and kinetic dash thought this would be another cool update to melee builds where melee charge feels out of place late game.
+ 200 Bonus Health
+ 5 Health Regen
+ 25% Bonus Weapon Damage
+ 25% Bonus Ammo
Passive
Your next Heavy Melee attack against an enemy deals increased damage and the damage echoes in an AoE.
Echo's damage reduces based on distance. Foes hit by the Heavy Melee attack will not be hit by the echo.
Echo punch gives you ammo (bonus if ammo is full) based on the number of enemies hit by the Heavy Melee attack and the echo.
- 50% Heavy Melee Distance
- 10s Cooldown
- +30% Bonus Heavy Damage
- +50% Ammo per each enemy hit
- AoE slightly smaller than Mystic Reverb and the echo damage goes on from %100 in a very small AoE to %10 near the end of the AoE.
Note: Since we got an upgrade to soul strike and kinetic dash thought this would be another cool update to melee builds where melee charge feels out of place late game.