T4 Vitality Active Item "Go Trooper"

A bit underpowered for a Tier 4 item I think, if you wanted something based around powering up creep waves for pushing I think it would probably make more sense as a Tier 2 item, reduce the active cooldown, lose the cooldown reduction and give it passive aoe bonus regen to troopers or something
 
A bit underpowered for a Tier 4 item I think, if you wanted something based around powering up creep waves for pushing I think it would probably make more sense as a Tier 2 item, reduce the active cooldown, lose the cooldown reduction and give it passive aoe bonus regen to troopers or something
Yea, this is much better than whatever I had in mind :D
 
A bit underpowered for a Tier 4 item I think, if you wanted something based around powering up creep waves for pushing I think it would probably make more sense as a Tier 2 item, reduce the active cooldown, lose the cooldown reduction and give it passive aoe bonus regen to troopers or something
That's cute, until teams begin investing into this item, having each player empowering an entire wave for the cheap price of 1250 souls each.

I know you probably don't want the empowered troopers to be undefeatable by enemies, but rather just be powerful enough to push through two or more enemy waves. It's still important to consider that while the enemy team is investing 7.5K of their networth into splitpushing, you can very well get caught off guard.

I am just rambling, I like the idea of this design.
 
I don't think the design of the game is much for npc auto resolve. heroic aura exists and its very much you having to be there.

The creep empowerment being behind the central neutral objective that bring friction is how they are allowing that unlock. Now that the map is bigger it would make a very uninteractive thing to have sides push much harder.
 
I don't think the design of the game is much for npc auto resolve. heroic aura exists and its very much you having to be there.

The creep empowerment being behind the central neutral objective that bring friction is how they are allowing that unlock. Now that the map is bigger it would make a very uninteractive thing to have sides push much harder.
What if using it on a already enhanced Trooper doubles it's stats?
 
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