Aer
Member
While watching McGinnis and Victor do what they do best and seeing at how Decay alongside the supportive items that heal have fallen out of favor with the latest changes to how the game is played, I thought of a way to possibly make the former more useful while giving the latter a reason to be buffed.
I've always liked the idea of a malady that inverts the effects of healing into damage, and I think that could have a place in Deadlock if balanced well. Normally, I do "?" in the place of the numbers, but I felt a little brave this time—not to say that I want the developers to use my numbers. They're more than welcomed to change any of this as they see fit as I am no balancing expert.
I considered two methods to balance out spirit damage refreshing the debuff:

(I want to credit @critamine for thinking of the build-up mechanic—potentially making this the very first "spirit damage build-up" item—and suggesting spirit damage over true damage for Healing Inversion. It was originally just an instant application with an immunity duration that dealt true damage for any inverted healing, and I like his idea much more.
)
I've always liked the idea of a malady that inverts the effects of healing into damage, and I think that could have a place in Deadlock if balanced well. Normally, I do "?" in the place of the numbers, but I felt a little brave this time—not to say that I want the developers to use my numbers. They're more than welcomed to change any of this as they see fit as I am no balancing expert.
I considered two methods to balance out spirit damage refreshing the debuff:
- An "Immunity Duration".
- Each tick of spirit damage adding a fixed amount of seconds to Necrosis's duration similarly to the changes made to Infernus's Afterburn.

(I want to credit @critamine for thinking of the build-up mechanic—potentially making this the very first "spirit damage build-up" item—and suggesting spirit damage over true damage for Healing Inversion. It was originally just an instant application with an immunity duration that dealt true damage for any inverted healing, and I like his idea much more.
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