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Somehow I have a feeling that they hate magic...Flat cooldown reduction is quite scary as a concept. This item would most likely be extremely powerful on something like Mo and Krill.
However, the suggestion is somewhat moot in light of the balancing trajectory. They are clearly trying to increase cooldowns currently: they repeatedly nerfed cooldown reduction carrying items across the board as well increasing cooldowns on ultimates across the board.
I'm not entirely sure how this would work out...Maybe change seconds to % and add a cap? Maybe like 40% or 50%?