bamboozler8000
Member
The issues with trophy collector's design have been discussed a million times already. Doesn't work well with games up to 30 minutes Deadlock currently has, doesn't provide a power spike for 2400 souls and so on. Then I thought that healbane's heal on kill like it hits right home with trophy collector's design philosophy of looking for kills and picks. And as such, I decided that it should be reworked into something like this: gain a bonus on kill, then go on cooldown so it's an item for heroes that look for singular kills, and upgrade from healbane. Stats are completely exemplary, the item can reward you with anything else you see fit.(made with Deadlock Graphic Designer)