photon
Active member
Appearance: Sylk is an Arachnoid-Human mix, which means she has little Spider legs with human arms and torso connected to them. She also has fangs and spider eyes mixed in with a humanoidish face.
Weapons: Automatic, fast fire rate
Ability 1: ACTIVE - Throw Spiderling
Sylk throws her spiderling in the crosshair's direction, dealing initial spirit damage and applying DoT. Enemies can take off the spiderling to stop the DoT by light punching the air 3 times, or having a friendly heavy punch them once.
Ability 2: ACTIVE: Weave Silk
Sylk shoots two anchors of Silk to target locations, weaving a web between them if they're not too far from eachother.
Enemies who cross the web are slowed and briefly entangled in sticky threads.
The web persists for a short duration before dissipating.
Ability 3: PASSIVE - Swathing Prey
Sylk’s bullets are laced with her Silk. Each time she hits an enemy from a new fixed direction North, East, South, or West the target becomes increasingly slowed. When Sylk had striked from all four directions, her Silk fully entraps the enemy, stunning them.
Ability 4: ACTIVE - Hunting Instinct
Sylk gains a powerful fading movement speed and can walk on walls for a temporary amount of time.
Hitting an enemy from all 4 directions and applying Swathing Prey to them refreshes the duration.
Weapons: Automatic, fast fire rate
Ability 1: ACTIVE - Throw Spiderling
Sylk throws her spiderling in the crosshair's direction, dealing initial spirit damage and applying DoT. Enemies can take off the spiderling to stop the DoT by light punching the air 3 times, or having a friendly heavy punch them once.
This can enable some interesting melee bait
Ability 2: ACTIVE: Weave Silk
Sylk shoots two anchors of Silk to target locations, weaving a web between them if they're not too far from eachother.
Enemies who cross the web are slowed and briefly entangled in sticky threads.
The web persists for a short duration before dissipating.
Ability 3: PASSIVE - Swathing Prey
Sylk’s bullets are laced with her Silk. Each time she hits an enemy from a new fixed direction North, East, South, or West the target becomes increasingly slowed. When Sylk had striked from all four directions, her Silk fully entraps the enemy, stunning them.
Directions are fixed in the world; Sylk must circle around her target to complete the trap.
Ability 4: ACTIVE - Hunting Instinct
Sylk gains a powerful fading movement speed and can walk on walls for a temporary amount of time.
Hitting an enemy from all 4 directions and applying Swathing Prey to them refreshes the duration.