Match ID: 38207972
In this match 6 players, 3 on each team, DC'd and did not return. At first I suspected that all the people just gave up as I was too busy fighting to notice exactly when and where everyone left, but upon a second look I suspect some of them may have been booted due to server issues or something like that. Below are the timestamps for all the DC's.
At 7:58 Bebop died and immediately DC'd, I suspect this may not be connected to the others as it fits the archetypical ragequit DC and Bebop's character After the DC does not exhibit the quirks of the other disconnected characters.
Between the times of 13:01 and 13:09, Vindicta, Shiv, Holliday and Mo in that order all DC within a couple seconds of each other, usually in the middle of some sort of action like killing minions. Those who did not DC in spawn had their characters move towards their faction spawn after the DC happened.
At 15:12, the final DC occurs as Sinclair disconnects and like the four before, his character tries (and fails) to walk towards spawn.
For anyone who was curious. It was a surprisingly fun and tense match afterwards, as each player had a lot more responsibilities to cover and a single kill could snowball fast if the defending team did not regroup quickly. But still not ideal to happen halfway through a game.
In this match 6 players, 3 on each team, DC'd and did not return. At first I suspected that all the people just gave up as I was too busy fighting to notice exactly when and where everyone left, but upon a second look I suspect some of them may have been booted due to server issues or something like that. Below are the timestamps for all the DC's.
At 7:58 Bebop died and immediately DC'd, I suspect this may not be connected to the others as it fits the archetypical ragequit DC and Bebop's character After the DC does not exhibit the quirks of the other disconnected characters.
Between the times of 13:01 and 13:09, Vindicta, Shiv, Holliday and Mo in that order all DC within a couple seconds of each other, usually in the middle of some sort of action like killing minions. Those who did not DC in spawn had their characters move towards their faction spawn after the DC happened.
At 15:12, the final DC occurs as Sinclair disconnects and like the four before, his character tries (and fails) to walk towards spawn.
For anyone who was curious. It was a surprisingly fun and tense match afterwards, as each player had a lot more responsibilities to cover and a single kill could snowball fast if the defending team did not regroup quickly. But still not ideal to happen halfway through a game.