Onennon
New member
Before I begin this, I’d like to say that nothing is set in stone, and I trust the professional game devs with all of the gameplay specifics! If anyone has any suggestions, comments, or concerns, I’ll gladly consider them and add what I see fit! Also, I know I'm not the best with clarity - if anything needs further explanation, please let me know!
NAME: Frynd Leeman - Buffs his enemies and debuffs his foes
The First Maelstrom brought with it a surge of supernatural and occult power, but it most certainly was not the origin of the paranormal. Things have dwelled in the dark corners of our world for centuries, if not longer, and while most have been relegated to folklore and fairy tale stories, some unnatural entities survived and even thrived, well into the modern day.
Frynd Leeman (Real name, if any, unknown) is a bartender and innkeeper, as well as a self-proclaimed “human enjoyer” who currently operates out of New York, England’s York* (“I thought the old one was so great, why not see the new one?”), and at least two other cities in Europe, all through the same inn. This is possible thanks to his ability to manifest portals, usually in the form of doors. He lives out of his inn, the Inn Between, and appears to be the only staff member. Despite this, service is always punctual and proper, even if the guests don’t always see who provides it.
Frynd Leeman is an eccentric man. While he bears a striking resemblance to an ordinary human, there’s no evidence to support this. He has not been seen sleeping, eating, or drinking, save for sharing a drink with patrons at his bar. He does have a fondness for reading, especially history (although he mostly complains about inaccuracies as though he’d been there personally), and “human watching.” It seems that the purpose of the Inn Between is to carefully watch human behavior and study it, although for what purpose is not clear.
*If York exists in lore.
WEAPON: Strange Bottles
Mr. Leeman’s left click launches a bottle projectile affected by gravity, similar to the TF2 Demoman’s pipe grenades and sticky bombs. Holding right click allows you to aim down sights, and Mr. Leeman will swish the bottle in his hand to telegraph this. These shatter on contact with the map, NPCs, and enemy players:
Cast once to place an ethereal door against a wall of your choice, and cast again to place another. After both doors are placed, you can travel between doors freely.
Can be cast on self or teammates. Summon X ethereal servants (dressed as little butlers!) that follow the affected player, who deal a small amount of damage to enemy NPCs, but primarily target Soul Orbs. Servants place a hex on a Soul Orb which causes them to burst X times faster (Increases with Spirit Power/Player level?). When a hexed Soul Orb breaks, gain the normal amount of souls and a small damage buff.
If a hexed Soul Orb is stolen or hits a ceiling before it can naturally break, the Servant that was hexing it dies and no souls are gained.
Target an allied player and put them to sleep for X seconds. When they wake up, they receive buffs. The target player can break out of this sleep at any point, but the longer they stay asleep, the larger the buffs they receive upon waking up. Some buff ideas include movement speed and fire rate (well rested, and as such more alert and energetic), or increased spirit damage and spirit defense (a rested mind increases psychic wellbeing).
Summon a housekeeping cart from an ethereal doorway. You cannot use weapons, melee, or abilities while in this state, but you can move around freely. Apply healing and damage reduction to all allied players (except you) and NPCs in a radius around the cart. You also gain X damage resistance and spiritual resistance. Instead of healing from the cart AoE, you gain a percentage of the health healed by allied players.
A large door appears beside you, and from it appears a full bartop and shelf setup (bartop in front of you, shelves behind). In this state, you cannot move, melee, shoot, or use abilities, but gain a large amount of damage/spiritual resistance. After a short delay, an AoE appears around the bar, and allied players receive healing, damage resistance, and spiritual resistance. Enemy players that enter the AoE have reduced damage resistance, spiritual resistance, movement speed, and fire rate (“drunk”).
I’ve always been hugely inspired by H.P. Lovecraft’s works, and I’d love for Frynd Leeman to have an otherworldly and Lovecraftian vibe. I imagine him as being a tall, gaunt figure with extremely pale skin, tired eyes, and an impossibly wide smile. As I hinted at in his bio above, I’d prefer if he looked mostly human, but was clearly something else. I do have a design, but it’s in pixel art and is kind of rough.
As for his personality, I want him to be very upbeat and excited. I’d love for him to laugh and compliment his opponents (especially the human ones), and express joy in just being around! Granted, his enthusiasm may come across as strange or unsettling due to his inhuman nature and lack of social awareness. That being said, I never want him to feel like he’s being intentionally weird - or worse, sarcastic. He’s a genuine soul, completely enthralled by humanity and its behaviors, cultures, and interests! However, this comes across (correctly) as being obsessed. You can tell he’d never dissect a human to learn how they tick… but he’s definitely considered it.
Frynd Leeman is a character I’ve had in my head for a long, long time now. As such, if anyone has questions about his lore, backstory, etc, please ask! I’ll probably have an answer, and if I don’t, I’ll make one up. Also, in case you’ve made it this far and haven’t realized yet, his name is Friendly Man. Thanks for reading this far, and please give me feedback!
NAME: Frynd Leeman - Buffs his enemies and debuffs his foes
The First Maelstrom brought with it a surge of supernatural and occult power, but it most certainly was not the origin of the paranormal. Things have dwelled in the dark corners of our world for centuries, if not longer, and while most have been relegated to folklore and fairy tale stories, some unnatural entities survived and even thrived, well into the modern day.
Frynd Leeman (Real name, if any, unknown) is a bartender and innkeeper, as well as a self-proclaimed “human enjoyer” who currently operates out of New York, England’s York* (“I thought the old one was so great, why not see the new one?”), and at least two other cities in Europe, all through the same inn. This is possible thanks to his ability to manifest portals, usually in the form of doors. He lives out of his inn, the Inn Between, and appears to be the only staff member. Despite this, service is always punctual and proper, even if the guests don’t always see who provides it.
Frynd Leeman is an eccentric man. While he bears a striking resemblance to an ordinary human, there’s no evidence to support this. He has not been seen sleeping, eating, or drinking, save for sharing a drink with patrons at his bar. He does have a fondness for reading, especially history (although he mostly complains about inaccuracies as though he’d been there personally), and “human watching.” It seems that the purpose of the Inn Between is to carefully watch human behavior and study it, although for what purpose is not clear.
*If York exists in lore.
WEAPON: Strange Bottles
Mr. Leeman’s left click launches a bottle projectile affected by gravity, similar to the TF2 Demoman’s pipe grenades and sticky bombs. Holding right click allows you to aim down sights, and Mr. Leeman will swish the bottle in his hand to telegraph this. These shatter on contact with the map, NPCs, and enemy players:
- Bottles that hit the ground shatter, covering a small area with glass shards - these deal a small amount of damage when an enemy character or NPC moves over them - however, standing still while on glass does not deal damage.
- If a bottle does not hit the ground directly, it won’t leave glass shards.
- Enemy lane NPCs that are hit will take X damage on contact, and suffer a debuff from the bottle that reduces one of their stats (such as walk speed, defense, or damage output).
- Buff Name: “Doused,” “Snuffed,” or “Extinguished?”
- Friendly lane NPCs that are hit will receive a buff that works oppositely to the “Doused” debuff - instead of decreasing that stat, it will increase it.
- Buff Name: “Enkindled” or “Enflamed?” Something that implies fuel has been added to their fire.
- Enemy Players and Creeps that are hit will take X damage and be afflicted by a (very) weak bleed effect for X seconds.
- Perhaps walking over glass resets the bleed timer? Gives incentive to “miss” bottles.
Cast once to place an ethereal door against a wall of your choice, and cast again to place another. After both doors are placed, you can travel between doors freely.
- 1 AP - Gain Movement Speed upon exiting a door.
- 2 AP - Increased Movement Speed and gain Bullet Resist upon exiting a door.
- 5 AP - Allied players can pass through doors once per X seconds, and gain Bullet Resist and Movement Speed upon exiting.
Can be cast on self or teammates. Summon X ethereal servants (dressed as little butlers!) that follow the affected player, who deal a small amount of damage to enemy NPCs, but primarily target Soul Orbs. Servants place a hex on a Soul Orb which causes them to burst X times faster (Increases with Spirit Power/Player level?). When a hexed Soul Orb breaks, gain the normal amount of souls and a small damage buff.
If a hexed Soul Orb is stolen or hits a ceiling before it can naturally break, the Servant that was hexing it dies and no souls are gained.
- 1 AP -Increase Damage buff received from hexed Soul Orbs
- 2 AP - Gain Spiritual Resistance from hexed Soul Orbs
- 5 AP - Increase Damage buff and Spiritual Resistance. Hexed Orbs now break instantly.
Target an allied player and put them to sleep for X seconds. When they wake up, they receive buffs. The target player can break out of this sleep at any point, but the longer they stay asleep, the larger the buffs they receive upon waking up. Some buff ideas include movement speed and fire rate (well rested, and as such more alert and energetic), or increased spirit damage and spirit defense (a rested mind increases psychic wellbeing).
- 1 AP - Reduce sleep time by X seconds
- 2 AP - Increase buff effects and reduce sleep time by X seconds
- 5 AP - Gain the ability to sleep enemy players - they can’t break out, but will still get the buffs when they wake up.
Summon a housekeeping cart from an ethereal doorway. You cannot use weapons, melee, or abilities while in this state, but you can move around freely. Apply healing and damage reduction to all allied players (except you) and NPCs in a radius around the cart. You also gain X damage resistance and spiritual resistance. Instead of healing from the cart AoE, you gain a percentage of the health healed by allied players.
- 1 AP - Increase the movement speed of the cart and AoE healing.
- 2 AP - Increase damage resistance for both you and allied players in the AoE.
- 5 AP - Allied players in the AoE now match your movement speed. Everyone in the AoE (except you) receives increased maximum health that expires X seconds after leaving.
A large door appears beside you, and from it appears a full bartop and shelf setup (bartop in front of you, shelves behind). In this state, you cannot move, melee, shoot, or use abilities, but gain a large amount of damage/spiritual resistance. After a short delay, an AoE appears around the bar, and allied players receive healing, damage resistance, and spiritual resistance. Enemy players that enter the AoE have reduced damage resistance, spiritual resistance, movement speed, and fire rate (“drunk”).
- 1 AP - Increase the resistances you receive. Decrease the time it takes for the bar to get set up.
- 2 AP - Increase the debuffs received by enemy players and the buffs received by allied players. Gain a percentage of healing based on the healing received by allied players.
- 5 AP - You can now use your primary weapon when behind the bar. Also, the bar setup time is further reduced.
I’ve always been hugely inspired by H.P. Lovecraft’s works, and I’d love for Frynd Leeman to have an otherworldly and Lovecraftian vibe. I imagine him as being a tall, gaunt figure with extremely pale skin, tired eyes, and an impossibly wide smile. As I hinted at in his bio above, I’d prefer if he looked mostly human, but was clearly something else. I do have a design, but it’s in pixel art and is kind of rough.
As for his personality, I want him to be very upbeat and excited. I’d love for him to laugh and compliment his opponents (especially the human ones), and express joy in just being around! Granted, his enthusiasm may come across as strange or unsettling due to his inhuman nature and lack of social awareness. That being said, I never want him to feel like he’s being intentionally weird - or worse, sarcastic. He’s a genuine soul, completely enthralled by humanity and its behaviors, cultures, and interests! However, this comes across (correctly) as being obsessed. You can tell he’d never dissect a human to learn how they tick… but he’s definitely considered it.
Frynd Leeman is a character I’ve had in my head for a long, long time now. As such, if anyone has questions about his lore, backstory, etc, please ask! I’ll probably have an answer, and if I don’t, I’ll make one up. Also, in case you’ve made it this far and haven’t realized yet, his name is Friendly Man. Thanks for reading this far, and please give me feedback!