[SUPPORT HERO CONCEPT] Frynd Leeman, an Inhuman Innkeeper!

Onennon

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Before I begin this, I’d like to say that nothing is set in stone, and I trust the professional game devs with all of the gameplay specifics! If anyone has any suggestions, comments, or concerns, I’ll gladly consider them and add what I see fit! Also, I know I'm not the best with clarity - if anything needs further explanation, please let me know!

NAME: Frynd Leeman - Buffs his enemies and debuffs his foes
The First Maelstrom brought with it a surge of supernatural and occult power, but it most certainly was not the origin of the paranormal. Things have dwelled in the dark corners of our world for centuries, if not longer, and while most have been relegated to folklore and fairy tale stories, some unnatural entities survived and even thrived, well into the modern day.

Frynd Leeman (Real name, if any, unknown) is a bartender and innkeeper, as well as a self-proclaimed “human enjoyer” who currently operates out of New York, England’s York* (“I thought the old one was so great, why not see the new one?”), and at least two other cities in Europe, all through the same inn. This is possible thanks to his ability to manifest portals, usually in the form of doors. He lives out of his inn, the Inn Between, and appears to be the only staff member. Despite this, service is always punctual and proper, even if the guests don’t always see who provides it.

Frynd Leeman is an eccentric man. While he bears a striking resemblance to an ordinary human, there’s no evidence to support this. He has not been seen sleeping, eating, or drinking, save for sharing a drink with patrons at his bar. He does have a fondness for reading, especially history (although he mostly complains about inaccuracies as though he’d been there personally), and “human watching.” It seems that the purpose of the Inn Between is to carefully watch human behavior and study it, although for what purpose is not clear.

*If York exists in lore.

WEAPON: Strange Bottles
Mr. Leeman’s left click launches a bottle projectile affected by gravity, similar to the TF2 Demoman’s pipe grenades and sticky bombs. Holding right click allows you to aim down sights, and Mr. Leeman will swish the bottle in his hand to telegraph this. These shatter on contact with the map, NPCs, and enemy players:
  • Bottles that hit the ground shatter, covering a small area with glass shards - these deal a small amount of damage when an enemy character or NPC moves over them - however, standing still while on glass does not deal damage.
    • If a bottle does not hit the ground directly, it won’t leave glass shards.
  • Enemy lane NPCs that are hit will take X damage on contact, and suffer a debuff from the bottle that reduces one of their stats (such as walk speed, defense, or damage output).
    • Buff Name: “Doused,” “Snuffed,” or “Extinguished?”
  • Friendly lane NPCs that are hit will receive a buff that works oppositely to the “Doused” debuff - instead of decreasing that stat, it will increase it.
    • Buff Name: “Enkindled” or “Enflamed?” Something that implies fuel has been added to their fire.
  • Enemy Players and Creeps that are hit will take X damage and be afflicted by a (very) weak bleed effect for X seconds.
    • Perhaps walking over glass resets the bleed timer? Gives incentive to “miss” bottles.
ABILITY 1: Knock Knock
Cast once to place an ethereal door against a wall of your choice, and cast again to place another. After both doors are placed, you can travel between doors freely.
  • 1 AP - Gain Movement Speed upon exiting a door.
  • 2 AP - Increased Movement Speed and gain Bullet Resist upon exiting a door.
  • 5 AP - Allied players can pass through doors once per X seconds, and gain Bullet Resist and Movement Speed upon exiting.
ABILITY 2: Spectral Servants
Can be cast on self or teammates. Summon X ethereal servants (dressed as little butlers!) that follow the affected player, who deal a small amount of damage to enemy NPCs, but primarily target Soul Orbs. Servants place a hex on a Soul Orb which causes them to burst X times faster (Increases with Spirit Power/Player level?). When a hexed Soul Orb breaks, gain the normal amount of souls and a small damage buff.
If a hexed Soul Orb is stolen or hits a ceiling before it can naturally break, the Servant that was hexing it dies and no souls are gained.
  • 1 AP -Increase Damage buff received from hexed Soul Orbs
  • 2 AP - Gain Spiritual Resistance from hexed Soul Orbs
  • 5 AP - Increase Damage buff and Spiritual Resistance. Hexed Orbs now break instantly.
ABILITY 3: Wake Up Call
Target an allied player and put them to sleep for X seconds. When they wake up, they receive buffs. The target player can break out of this sleep at any point, but the longer they stay asleep, the larger the buffs they receive upon waking up. Some buff ideas include movement speed and fire rate (well rested, and as such more alert and energetic), or increased spirit damage and spirit defense (a rested mind increases psychic wellbeing).
  • 1 AP - Reduce sleep time by X seconds
  • 2 AP - Increase buff effects and reduce sleep time by X seconds
  • 5 AP - Gain the ability to sleep enemy players - they can’t break out, but will still get the buffs when they wake up.
ULTIMATE IDEA 1: Room Service (Mobile)
Summon a housekeeping cart from an ethereal doorway. You cannot use weapons, melee, or abilities while in this state, but you can move around freely. Apply healing and damage reduction to all allied players (except you) and NPCs in a radius around the cart. You also gain X damage resistance and spiritual resistance. Instead of healing from the cart AoE, you gain a percentage of the health healed by allied players.
  • 1 AP - Increase the movement speed of the cart and AoE healing.
  • 2 AP - Increase damage resistance for both you and allied players in the AoE.
  • 5 AP - Allied players in the AoE now match your movement speed. Everyone in the AoE (except you) receives increased maximum health that expires X seconds after leaving.
ULTIMATE IDEA 2: Open Bar (Stationary)
A large door appears beside you, and from it appears a full bartop and shelf setup (bartop in front of you, shelves behind). In this state, you cannot move, melee, shoot, or use abilities, but gain a large amount of damage/spiritual resistance. After a short delay, an AoE appears around the bar, and allied players receive healing, damage resistance, and spiritual resistance. Enemy players that enter the AoE have reduced damage resistance, spiritual resistance, movement speed, and fire rate (“drunk”).
  • 1 AP - Increase the resistances you receive. Decrease the time it takes for the bar to get set up.
  • 2 AP - Increase the debuffs received by enemy players and the buffs received by allied players. Gain a percentage of healing based on the healing received by allied players.
  • 5 AP - You can now use your primary weapon when behind the bar. Also, the bar setup time is further reduced.
Creator Preferences (Visual, Lore, NOT Gameplay)
I’ve always been hugely inspired by H.P. Lovecraft’s works, and I’d love for Frynd Leeman to have an otherworldly and Lovecraftian vibe. I imagine him as being a tall, gaunt figure with extremely pale skin, tired eyes, and an impossibly wide smile. As I hinted at in his bio above, I’d prefer if he looked mostly human, but was clearly something else. I do have a design, but it’s in pixel art and is kind of rough.

As for his personality, I want him to be very upbeat and excited. I’d love for him to laugh and compliment his opponents (especially the human ones), and express joy in just being around! Granted, his enthusiasm may come across as strange or unsettling due to his inhuman nature and lack of social awareness. That being said, I never want him to feel like he’s being intentionally weird - or worse, sarcastic. He’s a genuine soul, completely enthralled by humanity and its behaviors, cultures, and interests! However, this comes across (correctly) as being obsessed. You can tell he’d never dissect a human to learn how they tick… but he’s definitely considered it.

Frynd Leeman is a character I’ve had in my head for a long, long time now. As such, if anyone has questions about his lore, backstory, etc, please ask! I’ll probably have an answer, and if I don’t, I’ll make one up. Also, in case you’ve made it this far and haven’t realized yet, his name is Friendly Man. Thanks for reading this far, and please give me feedback!
 

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WEAPON: Strange Bottles
Mr. Leeman’s left click launches a bottle projectile affected by gravity, similar to the TF2 Demoman’s pipe grenades and sticky bombs. Holding right click allows you to aim down sights, and Mr. Leeman will swish the bottle in his hand to telegraph this. These shatter on contact with the map, NPCs, and enemy players:
  • Bottles that hit the ground shatter, covering a small area with glass shards - these deal a small amount of damage when an enemy character or NPC moves over them - however, standing still while on glass does not deal damage.
    • If a bottle does not hit the ground directly, it won’t leave glass shards.
  • Enemy lane NPCs that are hit will take X damage on contact, and suffer a debuff from the bottle that reduces one of their stats (such as walk speed, defense, or damage output).
    • Buff Name: “Doused,” “Snuffed,” or “Extinguished?”
  • Friendly lane NPCs that are hit will receive a buff that works oppositely to the “Doused” debuff - instead of decreasing that stat, it will increase it.
    • Buff Name: “Enkindled” or “Enflamed?” Something that implies fuel has been added to their fire.
  • Enemy Players and Creeps that are hit will take X damage and be afflicted by a (very) weak bleed effect for X seconds.
    • Perhaps walking over glass resets the bleed timer? Gives incentive to “miss” bottles.
Mmmmm. This could be construed as a fifth ability. An ability that does a lot. This is a little unprecedented and I'm not too sure how the devs will feel about this. Imagine if Haze and Infernus' passives were part of their weapin buffs and they got another ability instead. They'd have more utility compared to other heroes.

ABILITY 1: Knock Knock
Cast once to place an ethereal door against a wall of your choice, and cast again to place another. After both doors are placed, you can travel between doors freely.
Question: What's the cast range of the ability?

ABILITY 2: Spectral Servants
Can be cast on self or teammates. Summon X ethereal servants (dressed as little butlers!) that follow the affected player, who deal a small amount of damage to enemy NPCs, but primarily target Soul Orbs. Servants place a hex on a Soul Orb which causes them to burst X times faster (Increases with Spirit Power/Player level?). When a hexed Soul Orb breaks, gain the normal amount of souls and a small damage buff.
If a hexed Soul Orb is stolen or hits a ceiling before it can naturally break, the Servant that was hexing it dies and no souls are gained.
This ability feels more complicated than it should be. I feel the simplest version of this ability is to summon the spectral servants tethered to an ally or yourself. As long as they're tethered, they provide the ally bonus damage and last hits from the ally and the servants secure souls from troopers. Servants can be shot down to break the tether.
The counterplay is for the enemy to shoot down the servants.
Does that make sense or nah?

ABILITY 3: Wake Up Call
Target an allied player and put them to sleep for X seconds. When they wake up, they receive buffs. The target player can break out of this sleep at any point, but the longer they stay asleep, the larger the buffs they receive upon waking up. Some buff ideas include movement speed and fire rate (well rested, and as such more alert and energetic), or increased spirit damage and spirit defense (a rested mind increases psychic wellbeing).
Question: Can enemies attack a sleeping target?

ULTIMATE IDEA 1: Room Service (Mobile)
Summon a housekeeping cart from an ethereal doorway. You cannot use weapons, melee, or abilities while in this state, but you can move around freely. Apply healing and damage reduction to all allied players (except you) and NPCs in a radius around the cart. You also gain X damage resistance and spiritual resistance. Instead of healing from the cart AoE, you gain a percentage of the health healed by allied players.

ULTIMATE IDEA 2: Open Bar (Stationary)
A large door appears beside you, and from it appears a full bartop and shelf setup (bartop in front of you, shelves behind). In this state, you cannot move, melee, shoot, or use abilities, but gain a large amount of damage/spiritual resistance. After a short delay, an AoE appears around the bar, and allied players receive healing, damage resistance, and spiritual resistance. Enemy players that enter the AoE have reduced damage resistance, spiritual resistance, movement speed, and fire rate (“drunk”).
I like both of these ideas. But my favourite element from both of these is the amount of healing you receive based on how much healing you've done for your allies, from the 1st idea. The more allies you're with, the more healing you get. It's an interesting gameplay dynamic to consider.
I think the immobility of the 2nd idea is interesting, but I'm wondering how much of a drawback would it be to his whole kit. People will misuse it definitely, but the question is how much?
 
I don't like the reply feature so I'm just gonna answer your questions as they come up.

I definitely feel that his primary weapon is the least fitting for him, and also the most... unique mechanically. However, you bringing up Haze and Infernus' passives makes me think it could work - if the extra feature becomes a passive! If that was your intent, it's a wonderful idea!

That being said, I would love some other ideas for a primary weapon. The whole reason I even put bartender in his description is to give him a reason to use it... I just can't think of a good inn or hotel related weapon. I did have the idea to use the Servants as his primary, essentially making him an idle character - the minions do his damage and walk around, and he can ring a bell or something to call them out of fights or move them around. Idk if that would be engaging though.

Knock Knock will be pretty short-range cast-wise. The doors will be able to work across the map, but placing a door can only be done very close to where you want it. Hell if it works, maybe the player has to melee a wall after pressing the cast button (literally knocking lol).

I think your idea for the servants makes sense. I think I intended them to be immortal/unkillable by regular means to distance them from normal minions or summons - I want them to be an extension of the player or ally. Also, while shooting Soul Orbs to kill the servants is a strange premise, I think it's actually a good way to work the ability into an existing mechanic! It's usually a good idea to shoot Soul Orbs so I don't think it'll be a problem. I do think the damage buff could be removed though, as the servants will allow you to target enemy players while they focus on NPCs.

Yes, that's the intended tradeoff! You can either break out early to fight back or keep yourself vulnerable and gain bigger buffs! About the 5 AP trait, the enemy players' sleep timer will be much shorter, maybe a bit longer than Haze's sleep knife?

I really love the health-from-allied-healing part too! I think the first option is more viable and reasonable as an ult. Open Bar was honestly just a funny thought I had that went along the lines of "What if he summons a bar that the enemy players are forced to sit at and drink," but I thought that was too close to Dynamo's ultimate.
 
I definitely feel that his primary weapon is the least fitting for him, and also the most... unique mechanically. However, you bringing up Haze and Infernus' passives makes me think it could work - if the extra feature becomes a passive! If that was your intent, it's a wonderful idea!
If you want it to be a passive, you'd have to knock off one of your other abilities. That's the rub. You can't have him rolling about with 5 abilities, that's not fair.

That being said, I would love some other ideas for a primary weapon. The whole reason I even put bartender in his description is to give him a reason to use it... I just can't think of a good inn or hotel related weapon. I did have the idea to use the Servants as his primary, essentially making him an idle character - the minions do his damage and walk around, and he can ring a bell or something to call them out of fights or move them around. Idk if that would be engaging though.
Personally, a shotgun feels like the most bartendery weapon I can think of. I'm not good with picking guns.

The Servants would also need to be a passive. Turning Servants into a base weapon would be a logistical balancing nightmare. It'd be simpler if it were a gun. Imagine being in a teamfight and using servants instead of shooting enemies conventionally.

Knock Knock will be pretty short-range cast-wise. The doors will be able to work across the map, but placing a door can only be done very close to where you want it. Hell if it works, maybe the player has to melee a wall after pressing the cast button (literally knocking lol).
The reason I ask is because, apart from the ult, the hero doesn't seem to have a means to protect himself. Most heroes have a defensive ability. Haze can turn invisible when things get a little heated or sleep someone. Infernus can run away. Seven can throw a stun to cover his retreat. Yamato can heal off of her 3rd ability slash. Maybe you can throw a heal into the Wake-Up Call. But it would just end up being an inferior version of Viscous' cube so I think you'd have to find a way to differentiate that ability in some way. The door portals could also work as a defensive ability, but it seems very retroactive or proactive(??) i.e. you have to set it up beforehand. You can't just zip out at the first sign of trouble.
The point is you need at least one ability that can be used to keep you from dying in some, way, shape or form.

I think your idea for the servants makes sense. I think I intended them to be immortal/unkillable by regular means to distance them from normal minions or summons - I want them to be an extension of the player or ally. Also, while shooting Soul Orbs to kill the servants is a strange premise, I think it's actually a good way to work the ability into an existing mechanic! It's usually a good idea to shoot Soul Orbs so I don't think it'll be a problem. I do think the damage buff could be removed though, as the servants will allow you to target enemy players while they focus on NPCs.
I wasn't too sure with this ability. To me, this ability seems a little complicated. And the soul orb collection mechanism makes this ability very deadlock specific, I can't really find a comparable hero ability from any other moba. The closest comparison I could think of is Doom (I think that's his name) from dota 2. The guy could eat creeps and gain bonus gold from them. It's not exactly the same but it kinda has the same goal: gaining more gold/souls from creeps. I feel this ability will either be low impact and largely useless, or completely busted. I'm not too sure which one.

I really love the health-from-allied-healing part too! I think the first option is more viable and reasonable as an ult. Open Bar was honestly just a funny thought I had that went along the lines of "What if he summons a bar that the enemy players are forced to sit at and drink," but I thought that was too close to Dynamo's ultimate.
The reason why I like the healing is because I can imagine someone using this hero and actively deciding not to use it for a single teammate, but instead wanting to save it for a grouped up teamfight where they can fully take advantage from all the healing they'd do. It's a level of decision-making I can appreciate.
I think I prefer the healing part combined with the immobility of the 2nd idea, but I don't know how much of a drawback that would be or how much you'd need to buff it to make up for the drawback. If it's too much then I think the mobile carting idea also works.
 
If you want it to be a passive, you'd have to knock off one of your other abilities. That's the rub. You can't have him rolling about with 5 abilities, that's not fair.
Of course, I wasn't saying he would have 5; I just didn't specify which one to remove because I didn't know what would be best.
Personally, a shotgun feels like the most bartendery weapon I can think of. I'm not good with picking guns.
It's definitely the one I can most imagine for a bartender, but again I only called him that so I had an excuse to use the bottle weapon. I could still imagine an innkeeper using one, but I'm not sure how well it fits. Also, while I absolutely adore shotguns, I don't think it fits his playstyle and there's already a fair amount of shotguns in the game.
The Servants would also need to be a passive. Turning Servants into a base weapon would be a logistical balancing nightmare. It'd be simpler if it were a gun. Imagine being in a teamfight and using servants instead of shooting enemies conventionally.
In this case, the servants wouldn't be how they are now. They would just be walking guns essentially, no hexing or other magical abilities. I do think that it would be a bizarre way to play the game, not being able to shoot on your own, but it's certainly unique.
The point is you need at least one ability that can be used to keep you from dying in some, way, shape or form.
I mean, as of right now three of his four abilities grant him both spirit and damage resistance. On top of that, having a literal escape door could probably count in this case, you'd just have to stick close to it or place them down regularly (On that note, maybe using a heavy melee places one side of the door, while a light melee places the other, like left and right clicking in Portal).
I wasn't too sure with this ability. To me, this ability seems a little complicated. And the soul orb collection mechanism makes this ability very deadlock specific, I can't really find a comparable hero ability from any other moba. The closest comparison I could think of is Doom (I think that's his name) from dota 2. The guy could eat creeps and gain bonus gold from them. It's not exactly the same but it kinda has the same goal: gaining more gold/souls from creeps. I feel this ability will either be low impact and largely useless, or completely busted. I'm not too sure which one.
I'd rather my character be unique than match another hero's abilities, even from another game assuming they're still well-made of course, i.e. well designed and not just unique for the sake of it. Also, the Servants don't give you bonus souls, it's the same amount - you get buffs from hexed orbs and the same number of souls as if you broke them yourself.

Also, it might be better to drop the Servants' ability to shoot altogether, so now they're a pseudo-passive. I think it feels complicated because of how I explained it, but I think it boils down to a pretty simple idea. You cast, servants hex orbs. Orb stolen, servant dies.
I think I prefer the healing part combined with the immobility of the 2nd idea, but I don't know how much of a drawback that would be or how much you'd need to buff it to make up for the drawback. If it's too much then I think the mobile carting idea also works.
Honestly, I don't know why I didn't include it in the second one, I can't really think of a reason against it. I'm assuming I either forgot or thought it was implied somehow because I put it in the first ult idea.

As for immobility, I think it would be fine? I hadn't thought of this until now but what happens during the Weakened Patron and Midboss fights? Those are both stationary bosses so having a well of healing and buffs might be pretty powerful. That being said, one Dynamo ult or a lot of area damage (like Bebop's purple laser) would probably take care of it pretty quickly, so maybe I'm overthinking it.

Also, I think I'll sum up what I've said so I can skim if I need to come back:
  • If the bottles are his final weapon, then one of his abilities should be replaced by a passive that consists of the bottles' mechanics
  • As the bottles aren't really a fitting weapon, something like a shotgun would definitely be a better fit, but I'd like something more innkeeper-related (whatever that could be)
  • If Servants became his primary weapon, they would just be mobile turrets. No more hexing soul orbs or buffs. This would turn Mr. Leeman into basically an idle game character.
    • Edit: This would also mean removing the bottles entirely.
  • I feel like Knock Knock is good for escaping if you use it right, but besides that a lot of his abilities grant him spirit and damage resistance, so I feel like staying alive won't be a huge issue. I could absolutely be wrong though.
  • The Servants don't give bonus souls from hexed orbs, and it might also be a good idea to remove their ability to shoot altogether, turning them into a pseudo-passive ability (you still need to cast, but they don't require input from there)
  • The Health-from-healing-teammates should definitely be part of the stationary ultimate. Also, the ultimate would be very useful in immobile target fights with a lot of teammates, such as the Weakened Patron and the Midboss.
I think that's everything. I don't know if I thanked you the first time, but I really appreciate the feedback, so thank you! It's a lot of fun working out what'll make this guy an interesting character.
 
I'd rather my character be unique than match another hero's abilities, even from another game assuming they're still well-made of course, i.e. well designed and not just unique for the sake of it. Also, the Servants don't give you bonus souls, it's the same amount - you get buffs from hexed orbs and the same number of souls as if you broke them yourself.
I mention other moba characters because it serves as a good frame of reference for what you can or can't get away with in a game like this.

Also, it might be better to drop the Servants' ability to shoot altogether, so now they're a pseudo-passive. I think it feels complicated because of how I explained it, but I think it boils down to a pretty simple idea. You cast, servants hex orbs. Orb stolen, servant dies.
Okay. That makes sense. But I do think there's another issue to address. There's a very real case to be made that this ability might be a little too overpowered, especially if it's a passive. It helps you farm more efficiently and more difficult for the enemy to deny. I don't think that'd be fun to lane against. It's the reason why I suggested giving the enemy an opportunity to shoot the servants down. Gives them counterplay against that advantage. I get that shooting the hexed souls kills the servants, but, I'm not too sure if that's enough of a counterplay. Or maybe it is. idk, I'm not sure

  • If Servants became his primary weapon, they would just be mobile turrets. No more hexing soul orbs or buffs. This would turn Mr. Leeman into basically an idle game character.
Again, this would be a balancing problem. Most, if not every single other, hero can only basic attack one enemy at a time. This dude can effectively attack multiple people at once. Also, if this is a passive, what happens if you don't lock the ability in? Does he have another gun? Or is he just strolling around with no attack? Or is the passive automatically locked in? How does he perform in a teamfight? What does increasing his fire rate do? Does it summon more servants quicker or does it affect the servant's fire rate, or both? How many servants can he summon at one time? There has to be a limit, he can't just overwhelm a lane with servants.
Like I said, a gun would be a lot simpler.

I think that's everything. I don't know if I thanked you the first time, but I really appreciate the feedback, so thank you! It's a lot of fun working out what'll make this guy an interesting character.
This is fun. I stumbled across this forum and went "hold up, we can potentially influence future hero designs? That's so cool" Been having fun ever since :)
 
Again, this would be a balancing problem. Most, if not every single other, hero can only basic attack one enemy at a time. This dude can effectively attack multiple people at once. Also, if this is a passive, what happens if you don't lock the ability in? Does he have another gun? Or is he just strolling around with no attack? Or is the passive automatically locked in? How does he perform in a teamfight? What does increasing his fire rate do? Does it summon more servants quicker or does it affect the servant's fire rate, or both? How many servants can he summon at one time? There has to be a limit, he can't just overwhelm a lane with servants.
The servants wouldn't be a passive in this case, they would replace the gun and I'd have to come up with a new ability to fill their slot. Also, he can shoot more than one person, but I imagine that these guys are closer to the Troopers in attack power. Combined, they probably have pretty good attack power, equivalent to a mid-dps hero, but if you target multiple people they're not going to do as much damage. If McGinnis had only her turrets without the machine gun, she could shoot multiple targets but I wouldn't call it overpowered.

Also, increasing the fire rate increases the servants' fire rate, and I'd assume they don't respawn in this case. There's always the same amount and they never die, they just follow you around (they would be his gun, after all). Maybe the number of servants increases partially with damage. If he starts with 3 and each has 100 damage (fake number for calculation sake), he has 300 damage. Then, if a damage buff gets him to 360, each Servant takes a portion, so their individual damage is 120. Then once he gets to 400 damage, he gets another servant and all four go back down to 100 damage each. These are fake numbers, but if the Devs wanted him to be able to increase his Servant count, this could be one way to go about it.

Finally, I'm still not huge on the servants actually being weapons. I had an idea and thought "huh, neat," but I didn't take it anywhere. A gun would most certainly be the better choice, but I still don't think it fits. I do have one idea that builds off of the door motif he has:

His primary gun is a set of fancy keys that he either throws like knives or launches magically like Jett's knife stom from Valorant (I think. I've never played but I think the knives float). And that's it! Simple, no wacky mechanics, and it fits his character!

Summation time:
  • First note: The servants likely will not be a weapon. The keys are a far better and simpler choice
  • If the servants become a weapon, they are no longer a passive and I'd need to make a new ability for him.
    • The weapon servants have moderate attack power together, but very low apart.
    • Weapon servants could increase with damage, but this is a pretty awful system.
  • A better choice for his primary weapon would be a set of keys that he throws like knives, either normally or magically.
 
Alright, I've created a few more for both Frynd Leeman and some ideas for what the Servants could look like. I figured that green is under-represented in the roster currently, so I picked a teal green for the main color! I also swapped out Mr. Leeman's hat for a bowler as Ivy's got the flat cap. Also, pay no mind to the sizes of the Servants, I just worked at whatever scale felt comfortable for the design. I do also feel that at least the skeleton servant would look better being a bit see-through and colored, but I don't know if that would make them look too much like the Soul Orbs.

Anyways, please let me know what you think! I know it's rough but I don't have the skills to 3D model lol.

Frynd_Leeman_DEADLOCK.png
 
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These are fake numbers, but if the Devs wanted him to be able to increase his Servant count, this could be one way to go about it.
Yeah, I'm not good with numbers either. At the off-chance the dev gods pick up my ideas, they can use whatever numbers they want. I trust them.

His primary gun is a set of fancy keys that he either throws like knives or launches magically like Jett's knife stom from Valorant (I think. I've never played but I think the knives float). And that's it! Simple, no wacky mechanics, and it fits his character!
That's an interesting idea. Just having a ring of keys and "reloading" them is kind of a funny visual, which I think more than fits in a game where a fire spirit uses finger guns to set people on fire

I figured that green is under-represented in the roster
That's because Viscous took up the whole green budget. Lady Geist and Grey Talon were lucky enough to have the green they own.

I do think the servants idea is interesting and it would be interesting to see how the dev gods handle that ability if they do pick up on it in some way, shape or form
 
I'm pretty excited to see when player content gets added! I wish I knew more about what they look for in concepts so I could get the base stuff down. I'm already working on better art though, just to cover my bases, and I'm thinking more about abilities ofc.

Have they said anything about the maximum number of heroes they want? I know there are like 41 in Overwatch and over 70 in Rainbow 6 Siege. I both hope they add a lot so Mr. Leeman has a chance, but I also hope it doesn't get too bloated lol.
 
I'm pretty excited to see when player content gets added!

I don't think that's a promise. This forum is more of a suggestion box for what type of hero you want to see in the game rather than an official channel for hero creation. I'm sure the devs have their own ideas and they dip their toes into this forum for inspiration.
I think it's healthier to assume your ideas aren't getting into the game. Not saying your Innkeeper won't make it into the game. I'm just saying that it's not a certainty and you should manage your expectations. We're not the ones developing the game.
That's why I personally throw multiple ideas out at a time, hoping maybe something sticks to the board in some, way, shape or form. I don't expect the devs to take any of my ideas. But maybe it can help inspire their own. That's kinda the whole point of this forum.

In terms of what concepts they're looking for, if I had to take a guess, I'd say they're looking for heroes that are recognizably distinct from the rest of the roster. The roster's not big enough to have overlapping niches. They don't need another electricity guy. They don't need another fire guy. They don't need another ice guy. Not yet anyway. There's plenty of staples they can fill out before they run into that particular "problem" (if you can call it a problem).

As for the number of heroes they want? League has 160+. Dota 120+. I highly doubt this game is anywhere close to reaching the max hero limit if there is one.
 
Dear lord, I had no idea League was that populated! And yeah, I'm keeping my hopes up that he gets in but I know it's pretty unlikely lol. I do hope some heroes from here get pulled fully, at least design-wise, but like you said that probably won't be the case.
 
Bear with me, I'm still getting used to faces, but I think I've got a pretty decent idea of what Frynd Leeman will look like! A taut, impossibly wide grin and a pair of staring old eyes. I imagine he's got more wrinkles than I show below, and he'd probably look a little happier. His mouth is smiling but I don't think I got his eyes quite right. I also included a color picture in the image gallery.
Frynd_Leeman_Poster_DEADLOCK.png
 

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  • Frynd_Leeman_Face_DEADLOCK.png
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Bear with me, I'm still getting used to faces, but I think I've got a pretty decent idea of what Frynd Leeman will look like! A taut, impossibly wide grin and a pair of staring old eyes. I imagine he's got more wrinkles than I show below, and he'd probably look a little happier. His mouth is smiling but I don't think I got his eyes quite right. I also included a color picture in the image gallery.
View attachment 27364
Good fucking lord thats creepy good job if thats what you were going for
 
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