Intro:
So I'm a huge fan of summoning characters, games like Terraria, WoW, and even something like Trove. I think It's an underutilized archetype, and could fit well in this game if done right.
Making a summoner character that feels like you are in control is what I'm guessing is the hardest part about designing a hero like this, and I think It'd be the main reason that a character like this would not be made, also dealing with a bunch of minions from the opponents pov in a pvp setting also sounds like hell to balance and make fun for the opponent at the same time. Additionally this game has a lot of verticality which adds a whole new dimension of creating engaging minions for both the player and the opponent. Let's just act like all of those things are in check, what can we do with the setting of the game and what abilities could they have?
MOBA's are unique in that they already have minions, although they are inherently simple to not overwhelm/overcomplicate the gameplay loop, and in this crazy NYC, soul filled, bizarre, whatever you want to call it world, I think a good fit would be a candle based hero, seen as there are already candle minions and candle walker models (in development) and seen as there isn't already a hero with this theme. Although you'd have to make the minions distinct enough to not blend in too much with existing troopers
Ideas:
This section is meant to just give a load of examples of what could be done with a summoning hero in this game, I'm hoping the lack of detail in what I say will give you your own interpretation as to what it could become.
- Obviously there should be a minion summoning ability, the barebones of any summoning character, but it could be done in many ways, duplicating existing troopers, the classic summon 2-3 minions, maybe summon a minion wave via the lines just like normal troopers (this idea could be expanded to an ult or something that sends a boss type minion to a lane of your choosing)
- bats, robots, candles, creep, demons, and so on. All could work in this wonderful setting!
- boss minion is always fun, but these basic ideas should be expanded as stated above because they are really overused and is one of the main reasons this archetype is very stale most of the time.
- Maybe the character primary fire can sustain their minions?
- Wild idea but a character that is literally a ghost and can't be attacked by players and works in a spectator like state where they control minions in an almost RTS type fashion.
-RTS game inspiration, those games are all about controlling units!
-voice lines for the minions please please please.
There are so many ideas that i feel are undiscovered with this archetype and I hope people can add to ideas that could go in a character like this.
Thanks for reading
candle bat...... (i might sketch your ideas if they are good...)
So I'm a huge fan of summoning characters, games like Terraria, WoW, and even something like Trove. I think It's an underutilized archetype, and could fit well in this game if done right.
Making a summoner character that feels like you are in control is what I'm guessing is the hardest part about designing a hero like this, and I think It'd be the main reason that a character like this would not be made, also dealing with a bunch of minions from the opponents pov in a pvp setting also sounds like hell to balance and make fun for the opponent at the same time. Additionally this game has a lot of verticality which adds a whole new dimension of creating engaging minions for both the player and the opponent. Let's just act like all of those things are in check, what can we do with the setting of the game and what abilities could they have?
MOBA's are unique in that they already have minions, although they are inherently simple to not overwhelm/overcomplicate the gameplay loop, and in this crazy NYC, soul filled, bizarre, whatever you want to call it world, I think a good fit would be a candle based hero, seen as there are already candle minions and candle walker models (in development) and seen as there isn't already a hero with this theme. Although you'd have to make the minions distinct enough to not blend in too much with existing troopers
Ideas:
This section is meant to just give a load of examples of what could be done with a summoning hero in this game, I'm hoping the lack of detail in what I say will give you your own interpretation as to what it could become.
- Obviously there should be a minion summoning ability, the barebones of any summoning character, but it could be done in many ways, duplicating existing troopers, the classic summon 2-3 minions, maybe summon a minion wave via the lines just like normal troopers (this idea could be expanded to an ult or something that sends a boss type minion to a lane of your choosing)
- bats, robots, candles, creep, demons, and so on. All could work in this wonderful setting!
- boss minion is always fun, but these basic ideas should be expanded as stated above because they are really overused and is one of the main reasons this archetype is very stale most of the time.
- Maybe the character primary fire can sustain their minions?
- Wild idea but a character that is literally a ghost and can't be attacked by players and works in a spectator like state where they control minions in an almost RTS type fashion.
-RTS game inspiration, those games are all about controlling units!
-voice lines for the minions please please please.
There are so many ideas that i feel are undiscovered with this archetype and I hope people can add to ideas that could go in a character like this.
Thanks for reading
candle bat...... (i might sketch your ideas if they are good...)