Stannis_Loyalist
New member
As the game gets bigger with more characters and items. This is one of my suggestion.
During a pre-match timer, both teams would take turns selecting items from a shared pool. Each item chosen would be removed from the pool, forcing teams to consider not only their own needs but also denying key items to the opposing team.
During a pre-match timer, both teams would take turns selecting items from a shared pool. Each item chosen would be removed from the pool, forcing teams to consider not only their own needs but also denying key items to the opposing team.
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