Stunparry (Tier II active vitality item)
+100 Bonus Health
ACTIVE - Twist of Fate (Duration - 0.75s | Cooldown - 25s)
While active: If an enemy inflicts Stun, Interrupt, Disarm or Movement Lock on you, THEY are inflicted with the debuff instead for 1s. This can only happen once per activation.
The idea behind this item was mostly to be able to counter certain abilities (e.g. Abrams 2, Bebop Hook) and rewarding a read on an enemy player.
Unlike Unstoppable, which stops all of those for an extended duration (and multiple times as well), this item is more intended as a "fuck you" to certain abilities in 1v1 scenarios, e.g. when fighting an abrams and he uses his 2, and rewarding you for knowing when the enemy will hit you with that ability. This means that some ults with just the right timing can be completely reversed (Think parrying a Dynamo ult by activating then jumping into the hole) while still being counterable if kept in mind (trying to bait it out, or using a different stun)
+100 Bonus Health
ACTIVE - Twist of Fate (Duration - 0.75s | Cooldown - 25s)
While active: If an enemy inflicts Stun, Interrupt, Disarm or Movement Lock on you, THEY are inflicted with the debuff instead for 1s. This can only happen once per activation.
The idea behind this item was mostly to be able to counter certain abilities (e.g. Abrams 2, Bebop Hook) and rewarding a read on an enemy player.
Unlike Unstoppable, which stops all of those for an extended duration (and multiple times as well), this item is more intended as a "fuck you" to certain abilities in 1v1 scenarios, e.g. when fighting an abrams and he uses his 2, and rewarding you for knowing when the enemy will hit you with that ability. This means that some ults with just the right timing can be completely reversed (Think parrying a Dynamo ult by activating then jumping into the hole) while still being counterable if kept in mind (trying to bait it out, or using a different stun)