There is far too much to read in the Mouse-over of items. Add to that the comments and "guide" provided within some Public Builds, I can spend 2-4 minutes reading each time I get to the store.
It's a significant barrier of entry in other MOBAs, one which is best streamlined again and again before release.
The study/grind required to learn a MOBA is 1) not fun; 2) directly tied to toxicity because of the time players need spend to "get good"; 3) removes potential players who simply refuse to study for a game.
I see improvements in this game over some other MOBAs, but I find the streamlining needs to be made.
Some suggestions:-
Item icons must indicate they build into something else.
Items must indicate (without mouse-over) that they build into another item.
Currently, items which can be built from another item do show this in their icon, but the base item does not.
E.g. Titanic Magazine shows that it is built by another item (hard to see the icon, but its Basic Magazine), however Basic Magazine does not indicate anything regarding this unless moused-over.
It's a significant barrier of entry in other MOBAs, one which is best streamlined again and again before release.
The study/grind required to learn a MOBA is 1) not fun; 2) directly tied to toxicity because of the time players need spend to "get good"; 3) removes potential players who simply refuse to study for a game.
I see improvements in this game over some other MOBAs, but I find the streamlining needs to be made.
Some suggestions:-
Item icons must indicate they build into something else.
Items must indicate (without mouse-over) that they build into another item.
Currently, items which can be built from another item do show this in their icon, but the base item does not.
E.g. Titanic Magazine shows that it is built by another item (hard to see the icon, but its Basic Magazine), however Basic Magazine does not indicate anything regarding this unless moused-over.