Strange motion artifacting when using the in-game FSR 2 option

KingKrouch

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I've been noticing strange motion artifacts in the game when using FSR 2, even with the Native AA option set. It's noticeable at native resolution, but becomes more egregious the lower the resolution. I haven't seen other games using FSR 2 or FSR 3 have similar looking motion artifacting, only if you use Performance or Ultra Performance mode. Is there a plan to improve this, and/or moving to FSR 3 now that it supports Vulkan?

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You mean ghosting or low resolution/macroblocking on particles? That's really common on FSR, kinda a trademark of that upscaling method at this point.

FSR3 should help a bit, but I wish we also had more options like XESS and DLSS.
 
You mean ghosting or low resolution/macroblocking on particles?
I mean, just in general, like fast camera movements causes really strange motion artifacting issues that I don't really notice with recent versions of FSR or DLSS. Although I'd imagine particles would exacerbate this.
 
It might not sound constructive but you don't buy a Radeon RX 6900 XT to upscale any game, let alone a source engine game.
1. The game is known for FPS drops, performance bugs, and outright crashes. Medium setting with FSR/2 seems to be the safest option currently.
2. I buy powerful hardware because I want it to be cool and quiet, it's a valid use case.
 
1. The game is known for FPS drops, performance bugs, and outright crashes. Medium setting with FSR/2 seems to be the safest option currently.
2. I buy powerful hardware because I want it to be cool and quiet, it's a valid use case.
It is really dependant on what people do with their computers and what weird configs they run. None of my friends or colleague experience those issues but again we're all IT guys with perfectly maintained machines.
 
It is really dependant on what people do with their computers and what weird configs they run. None of my friends or colleague experience those issues but again we're all IT guys with perfectly maintained machines.
Didn't expect to hear "works on my machine" from colleagues in 2024. Very unprofessional and unhelpful.
 
Didn't expect to hear "works on my machine" from colleagues in 2024. Very unprofessional and unhelpful.
I didn't mean to offend you, I'm just surprised to see people with good hardware complain about issues there shouldn't be. There's definitely a user level issue because the developers test their game on various popular configurations.
 
It might not sound constructive but you don't buy a Radeon RX 6900 XT to upscale any game, let alone a source engine game.
Okay, now take into account high resolution displays or the fact that some people use laptops, and how some people are fine with the resolution cut in games in exchange for a higher framerate, and it's more reasonable.

The upscaling issue could be fixed by updating the form of upscaling used in the engine from FSR 2 to 3.1. FSR 2 is known to have mediocre image quality, but FSR 3.1 actually looks pretty good.

There's literally no reason for modern games to run as badly as they do outside of being rushed out with no decent feedback, especially on expensive hardware. Like it's not even a matter of not hitting a absurdly high framerate, plenty of games have really bad frame time problems that can't really be explained straightforwardly when everything else runs fine. So no, it's not a hardware issue.

I didn't mean to offend you, I'm just surprised to see people with good hardware complain about issues there shouldn't be. There's definitely a user level issue because the developers test their game on various popular configurations.
No just because someone has high end hardware or a console (employed with a framerate cap as an example) doesn't mean that a game's code is automatically optimized.

This just seems like fanboy gaslighting (just look at the amount of Steam forum users damage controlling for bad ports of games) considering I've tested games on numerous hardware setups before and they all usually share the same issues. If a game has an issue on a high end system, that will likely mean it's going to run worse on less costly hardware. The "throw out your expensive hardware and play on a 1080p 60Hz monitor with a 4090 and a Xinput controller" argument isn't really founded in any sense of rationality.

Unless you're using extremely outdated drivers or have a system full of viruses, the hardware configuration is likely not going to be an issue, outside of temperatures, bottlenecks, and RAM timings (or in the case of Intel, efficiency cores being enabled). If you're getting BSODs, then there's likely a hardware issue or an issue with drivers or how the operating system is installed.

Unless the developer has a hardware lab with different sets of hardware they test on, they usually rely on closed beta testers to report issues. I haven't seen or even heard of that many that actually have a hardware lab.

If you think that the performance relative to the image quality aren't an issue, then why don't you use a performance profiler and a frame capture tool yourself? This is what I mean when I said that your attempt at "criticism" isn't constructive in the slightest. It's convenient gaslighting.
 
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