Steel Terror (Support) (Melee)

gibnewitems

Active member
(terrible) WIP name. Goal with this hero was to design a kit for an ultimate idea that I've had brewing for a while.

Primary: Claw swipe. Very short range. Infinite ammo.

Secondary: Honk sound effect. Does nothing. Unrestricted use.

Extraordinary vitality stats: +10% Bullet resist, higher than average base regen.

Swipe
25s Cooldown | 13m Area of Effect
Swipe in front of you, dealing spirit damage and healing for a portion of the damage dealt.
  • 65 Damage (+0.8 x Spirit)
  • 25% Healing on Damage Dealt
Tier 1: -10s Cooldown
Tier 2: Applies 25% Fire Rate slow for 3.75s
Tier 3: +25% Healing on Damage Dealt

Overheat
55s Cooldown | +15m Range | 6s Duration
Gain a barrier, extra movement speed, and empower your next primary fires with extra range.
  • 250 Barrier
  • +25% Move Speed
  • +15 Bonus Spirit Dmg
  • 20% Fire Rate
Tier 1: +1.5s Duration
Tier 2: -15s Cooldown
Tier 3: +10% Fire Rate

Pounce
25s Cooldown | 10m Range | 50m Range
Crouch and charge a pounce. Distance depends on how long this ability was held for.
  • 50 Damage
  • 1.75s Minimum charge time
  • 5s Max distance charge
  • 6.5m Damage Radius
Tier 1: +200 Barrier while charging
Tier 2: -75% Cooldown upon successful direct hit
Tier 3: Pounce now knocks down enemies

Nightmare Realm
130s Cooldown | 4s Duration | 6m Range
Drag an allied hero into a nightmarish, yet familiar world.
  • 50 Health Regen
  • +100% Stamina Recovery
  • 100% Move Speed Bonus
  • 100% Debuff Resist
  • 25m Radius
Allies can leave the nightmare world early by walking out of it's maximum radius
Recasting can also end this ability early

Tier 1: +300 Barrier after exiting
Tier 2: -20s Cooldown
Tier 3: All movement effects linger for 3s after exiting
 
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