Steam Deck matchmaking and bot bypass

neimboto

New member
Currently it's impossible to get into matchmaking q from the steam deck, but it's possible to bypass this restriction in spectators mode. When you open the menu while spectating the game, there is two "play" buttons. One of which allows you to play with bots and another one allows you to q into matchmaking.
 
Currently it's impossible to get into matchmaking q from the steam deck, but it's possible to bypass this restriction in spectators mode. When you open the menu while spectating the game, there is two "play" buttons. One of which allows you to play with bots and another one allows you to q into matchmaking.
Thanks just noticed steam deck play wasn’t supported, got worried for a second

Wonder why the standard way isn’t supported when the game is running fine
 
Deadlock, like most games detect Steam Deck through "SteamDeck" environment variable. running the game with "SteamDeck=0 %command%" in launch options should work.

There's probably a reason why Steam Deck is currently unsupported whilst desktop linux can queue into games. It could be gamepad support or something else.
 
I believe I read somewhere this occurs when any gamepad is connected, with that being the steamdecks default given it's form factor. Could be mistaken however as I never tested it.
 
this also applies when you join a party, a second play button appears. hopefully deck users will not be barred from playing soon.
 
This still works, I figured it out today on accident as well. I can also see why they blocked it, I was completely useless. Haven't yet found settings that don't drop to the 20s in a match and the as a result aiming and fast paced gyro don't work all that well.
 
Deadlock runs beautifully on my Steam Deck running Windows 11

If u don't like windows on deck, don't respond...
 
Which deck? I get 40-50 in game with my oled deck
I'm on the old 64 gigabyte one. I've tried several configs, from native 800p with fsr performance or ultra performance to setting the game to 5xxp with a more lenient fsr factor in case that was eating up the frame times, but no luck.
In the hero training it's super smooth 60 but once more starts happening and on a larger map it falls apart.
 
im pretty sure they just dont want people playing deadlock in public. the hardware in the steam deck is perfectly capable. its just a matter of confidentiality.
This argument doesn't work because laptops and other handhelds exist. Why limit matchmaking exclusively on one single device?
1. Because of performance? Well, on my machine level geometry doesn't display textures and I get 12 FPS, but I'm not barred from matchmaking because of that.
2. Because of confidentiality? Laptops and plenty of other x86 handhelds exist and the check is avoided in 10 seconds of work anyway.
3. Because they don't have gamepad support polished? Deck is a PC and widely used with a mouse when docked anyway, also (again) other handhelds exist. Also, the game is playable with a gamepad, I can connect my controller to my laptop and still go into matchmaking fine.

I find this move to disable matchmaking on Deck perplexing and more trouble than whatever it is supposed to solve.
 
Joining the game through steam deck on Steam OS the only real downside I can think of, aside from performance is that when using SD docked with peripherals, you don't get proper glyphs for abilities and interactions. I played my first game on steam deck with mouse and keyboard plugged in, but all the tooltips had controller glyphs which was a very confusing experience considering I'm on MKB. Apart from that everything works.
Obviously if hardware is the problem, it's quite obvious to see that people are running deadlock fine with windows on deck or even just the linux desktop.
 
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