Steam Deck just shutsdown when launching Deadlock on both Gaming and desktop mode.

Rexicoder

New member
It shows the deadlock logo spinning then black screen and the Steam deck restarts. Anyone else having this problem? What did you do to resolve it if you did?
 
Only because you ask if anyone else has this problem: I updated Deadlock on my steam deck despite only playing it on desktop and once updated I did manage to load into the hideout as it should. Thus whatever you're experiencing isn't universal on Steam OS/deck.

I wouldn't normally post a 'no, not me' otherwise, such replies are generally not helpful.
 
It shows the deadlock logo spinning then black screen and the Steam deck restarts. Anyone else having this problem? What did you do to resolve it if you did?
This now happens to me as well on my Steam Deck OLED. Did you find a fix? It was working for me 12 hours ago and now has stopped working.
 
I fixed it by switching to Proton GE.

Edit: I'm also on SteamOS Preview as I tried it on stable and it didn't work and I know SteamOS 3.8.0 is quite a big overhaul.
 
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I primarily play on the Steam Deck, you may want to try these:
Verify your game files.
Try using proton.
Remove any launch options.
Add "-dx11" to your launch options.
 
I primarily play on the Steam Deck, you may want to try these:
Verify your game files.
Try using proton.
Remove any launch options.
Add "-dx11" to your launch options.
No worries thanks for the info. I'll stick to how i've got it at the moment but if it stops working for some reason i'll try that out. Thanks!
 
I have tested aswell and from what i can tell. vulkan render on steamos stable branch full crashes the display render/steamos gamemode or kde aswell as the game itself. Switching to dx11 fixes this, but gives worse performance. I have tested with ge and proton experimental on stable branch and both crash when passing -vulkan. On preview branch (only tested on ge) passing -vulkan does not give a crash. Protondb seems to also mention this crash, though it does not mention the fix of using ge + preview.

So to any others that come into this problem, i think adding -dx11 like terrorizeikea (or in general just changing the renderer to dx11 via some settings) or switching to preview steamos with proton ge can fix this issue, but it's not ideal. also firs time i ever saw a game full crash all vulkan rendering.

Testing for now on preview, vulkan seems to run smoother than dx11, especially in big fights with fsr3 enabled and some config tweaks (see the optimisationlock project)
 
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