noobgamebot1
New member
I used Lady Geist to test these most of these. Most of what im talking about is under where it says "modifies" stats and this is only in the Sandbox. I dont yet know if it applies in game as of right now or not.
So with items like inhibitor and others it shows that your stats lose damage or a buff for certain abilities or attributes. It shows you what your increase will buff to and what the reduction for selling it will drop to but beside that it shows the math of around -35% of your own abilities even though you dont lose anything. It also has
stats for your other abilities showing it reduces your damage or damage to self when it does nothing at all. Same thing with light melee and heavy melee under that section.
Other items have this false visual reprentation under in the stats area under the passive value.
Syphon Bullets isnt applied with 100% chance while using Ricochet. This is supposed to be true I understand but its confusing Instead Ricochet should say something like "your bullets also have a chance to deal other ability effects." Then at the bottom something similar to lucky shot how it states the proc chance %.
Long Range actually doesnt even work like it says beyond the min distance at all. It only increases your damage the passive 30% within the 15 min distance anything past that there is a bullet damage drop off and there isnt any real increase. Similar to sharpshooter.
Prisine Emblem shows your weapon damage stat that is "true" as the value of the passive damage number. When that value should actually be higher then what is represented under "modifies" because the increase does follow the rules of the passive ability its just not represented correctly under the stats. This also applies differently for each hero so far i found ivy and lady geist are hit and miss.
There was also issues with close quarters and point blank expeiencing the same issue. Like I said above there are other items that experience misrepresentation under the passive value stat.
Also just to note that it counts the bots that can do damage to you as a part of the enemy team so without clearing out all bots you cant spawn more than 3 actual hero bots. I didnt know this until randomly looking up and seeing the bots are represented as the enemy team.
Its also wild to have two head hit boxes on moe and krill lol just saying (which I thought the new patch changed this so maybe its just in sandbox mode), or the fact that sevens head hit box is like 2x the size as everyone else.
There are probably more I can explore and point out seeing that we are all learning and updating as we go and this comes with the territory of a new game but this took about 1-2 hours experimenting with to come to the conclusion of these bugs but Im going to go enjoy some gameplay time now.
So with items like inhibitor and others it shows that your stats lose damage or a buff for certain abilities or attributes. It shows you what your increase will buff to and what the reduction for selling it will drop to but beside that it shows the math of around -35% of your own abilities even though you dont lose anything. It also has
stats for your other abilities showing it reduces your damage or damage to self when it does nothing at all. Same thing with light melee and heavy melee under that section.
Other items have this false visual reprentation under in the stats area under the passive value.
Syphon Bullets isnt applied with 100% chance while using Ricochet. This is supposed to be true I understand but its confusing Instead Ricochet should say something like "your bullets also have a chance to deal other ability effects." Then at the bottom something similar to lucky shot how it states the proc chance %.
Long Range actually doesnt even work like it says beyond the min distance at all. It only increases your damage the passive 30% within the 15 min distance anything past that there is a bullet damage drop off and there isnt any real increase. Similar to sharpshooter.
Prisine Emblem shows your weapon damage stat that is "true" as the value of the passive damage number. When that value should actually be higher then what is represented under "modifies" because the increase does follow the rules of the passive ability its just not represented correctly under the stats. This also applies differently for each hero so far i found ivy and lady geist are hit and miss.
There was also issues with close quarters and point blank expeiencing the same issue. Like I said above there are other items that experience misrepresentation under the passive value stat.
Also just to note that it counts the bots that can do damage to you as a part of the enemy team so without clearing out all bots you cant spawn more than 3 actual hero bots. I didnt know this until randomly looking up and seeing the bots are represented as the enemy team.
Its also wild to have two head hit boxes on moe and krill lol just saying (which I thought the new patch changed this so maybe its just in sandbox mode), or the fact that sevens head hit box is like 2x the size as everyone else.
There are probably more I can explore and point out seeing that we are all learning and updating as we go and this comes with the territory of a new game but this took about 1-2 hours experimenting with to come to the conclusion of these bugs but Im going to go enjoy some gameplay time now.