Sunsetters
New member
Spirit Ram
3,000 Soul upgrade to the original Spirit Strike (in the same vein of melee lifesteal and lifestrike)
Provides a bonus to spirit power, melee damage, and a small spirit shield. Has the same benefits as T1 Spirit Strike
Special: when hitting an enemy hero with an uncharged melee, take 0.5 seconds off ability cooldowns (not ultimates). Fully charged melee takes 1.25 second off for every hero hit.
This would be great for heroes that focus on melee (Abrams), or rely on their spells with short cooldowns to win fights (Yamato)
Invigorated Body
3,000 (6,300 depending on how strong it is?) soul item for vitality.
Provides +150 HP
Whenever you heal more than 25% of your HP at once or over-heal (cannot be from activated items or allied heroes), you gain a bonus to movement speed, remove debuffs faster, and regenerate stamina faster.
This rewards heroes for properly applying and using high burst-damage builds and capitalizing off of applied statuses like Healbane or Soul Shredder bullets, by putting them in a position to retreat or continue pursuing more enemies depending on whether or not they are low on health or overhealing, making it more versatile (hopefully).
3,000 Soul upgrade to the original Spirit Strike (in the same vein of melee lifesteal and lifestrike)
Provides a bonus to spirit power, melee damage, and a small spirit shield. Has the same benefits as T1 Spirit Strike
Special: when hitting an enemy hero with an uncharged melee, take 0.5 seconds off ability cooldowns (not ultimates). Fully charged melee takes 1.25 second off for every hero hit.
This would be great for heroes that focus on melee (Abrams), or rely on their spells with short cooldowns to win fights (Yamato)
Invigorated Body
3,000 (6,300 depending on how strong it is?) soul item for vitality.
Provides +150 HP
Whenever you heal more than 25% of your HP at once or over-heal (cannot be from activated items or allied heroes), you gain a bonus to movement speed, remove debuffs faster, and regenerate stamina faster.
This rewards heroes for properly applying and using high burst-damage builds and capitalizing off of applied statuses like Healbane or Soul Shredder bullets, by putting them in a position to retreat or continue pursuing more enemies depending on whether or not they are low on health or overhealing, making it more versatile (hopefully).