Spirit Snatch is bugged and can "lock itself out" by being applied twice (I think)

betterbadger

New member
In Sandbox at least:

If I hit someone with it, I get the buff (stat steal) for 16s. If I wait for the buff to expire, and then hit the target with it again, I get the buff again. So far so good.

But if I hit the same the target a second time (after the 6s cooldown but before the buff expires), then once the buff expires I can't get the buff back by punching that target again unless I wait for a bit. Possibly for 16 seconds, I don't know. So I don't fully understand the bug, but there it is.

Edit: The "lock out" time is less long than I thought. e.g. I just punched the target one time to apply the buff initially, a second time to trigger the bug, then I waited for the buff to expire and punched after it expired (which didn't reapply the buff), but then after another 6 seconds (the cooldown of the item) I punched again and got the buff. (To be clear: each time I was sure that the item was off cooldown and it DID proc the magic damage, just not the stat steal effects).

Edit 2: I tested it again and this time got locked out for longer (e.g. 3 hits in a row that didn't proc the stat steal, then I gave up so I don't know how many hits in a row I could've done without getting the effect, maybe it locks out indefinitely if you keep punching) so I don't have a consistent understanding of what's going on here, except that it's definitely bugging out and not re-applying the steal when it should, and that it's definitely triggered by trying to activate it again while the initial buff is active.
 
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