[Spirit item concept] 'Sacrificial Dagger', sacrifice health to gain more power!

VoOF

Member
Sacrificial Dagger_concept.jpg
The item is meant to be high-risk-high-reward by sacrificing a significant amount of health for a large boost in spirit power and lifesteal.
The debuff state and being able to be killed by using the item is meant to be risks that players should be constantly aware when engaging in fights.
The item is strong when used by heroes who excel in 1v1 or skirmishes that end quickly.
However, the item might become dangerous to themselves when used in prolonged all-out battles.
 
That active world icon looks like a lizard/newt colored like the romanian flag, lmao.

Good concept, but I think it would be a lot better if it was a standalone item, instead of an infuser upgrade. Also would need higher active stats. Maybe percent spirit amp instead of spirit? I don't think the debuff state should even exist, especially in this item's current state.
 
Looks great!
One nitpick though, you mention "you can be killed by this active", however, your active deals current health damage, which means it wouldn't actually be able to ever kill you.


But otherwise looks like a really great concept that I'd love too see in-game!
 
Not sure if this is strong enough to justify the debuff state that completely nullifies armor items for 3 seconds and making you squishier than marshmallow over fire.

Either the debuff needs to be removed or weakened by a lot, or the active/passive stats should be increased.
 
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